LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
parent ce23efc5f6
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -29,7 +29,7 @@
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(HTMLCanvasElement);
GC_DEFINE_ALLOCATOR(HTMLCanvasElement);
static constexpr auto max_canvas_area = 16384 * 16384;
@ -50,10 +50,10 @@ void HTMLCanvasElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
m_context.visit(
[&](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
[&](GC::Ref<CanvasRenderingContext2D>& context) {
visitor.visit(context);
},
[&](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
[&](GC::Ref<WebGL::WebGLRenderingContext>& context) {
visitor.visit(context);
},
[](Empty) {
@ -103,10 +103,10 @@ unsigned HTMLCanvasElement::height() const
void HTMLCanvasElement::reset_context_to_default_state()
{
m_context.visit(
[](JS::NonnullGCPtr<CanvasRenderingContext2D>& context) {
[](GC::Ref<CanvasRenderingContext2D>& context) {
context->reset_to_default_state();
},
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>&) {
[](GC::Ref<WebGL::WebGLRenderingContext>&) {
TODO();
},
[](Empty) {
@ -130,7 +130,7 @@ WebIDL::ExceptionOr<void> HTMLCanvasElement::set_height(unsigned value)
return {};
}
JS::GCPtr<Layout::Node> HTMLCanvasElement::create_layout_node(CSS::StyleProperties style)
GC::Ptr<Layout::Node> HTMLCanvasElement::create_layout_node(CSS::StyleProperties style)
{
return heap().allocate<Layout::CanvasBox>(document(), *this, move(style));
}
@ -145,7 +145,7 @@ void HTMLCanvasElement::adjust_computed_style(CSS::StyleProperties& style)
HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
{
if (!m_context.has<Empty>())
return m_context.has<JS::NonnullGCPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
return m_context.has<GC::Ref<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
m_context = CanvasRenderingContext2D::create(realm(), *this);
return HasOrCreatedContext::Yes;
@ -154,13 +154,13 @@ HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
{
if (!m_context.has<Empty>())
return m_context.has<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
return m_context.has<GC::Ref<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(realm(), *this, options));
if (!maybe_context)
return HasOrCreatedContext::No;
m_context = JS::NonnullGCPtr<WebGL::WebGLRenderingContext>(*maybe_context);
m_context = GC::Ref<WebGL::WebGLRenderingContext>(*maybe_context);
return HasOrCreatedContext::Yes;
}
@ -178,7 +178,7 @@ JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::ge
// NOTE: See the spec for the full table.
if (type == "2d"sv) {
if (create_2d_context() == HasOrCreatedContext::Yes)
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<HTML::CanvasRenderingContext2D>>());
return GC::make_root(*m_context.get<GC::Ref<HTML::CanvasRenderingContext2D>>());
return Empty {};
}
@ -186,7 +186,7 @@ JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::ge
// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes)
return JS::make_handle(*m_context.get<JS::NonnullGCPtr<WebGL::WebGLRenderingContext>>());
return GC::make_root(*m_context.get<GC::Ref<WebGL::WebGLRenderingContext>>());
return Empty {};
}
@ -295,7 +295,7 @@ String HTMLCanvasElement::to_data_url(StringView type, JS::Value quality)
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-toblob
WebIDL::ExceptionOr<void> HTMLCanvasElement::to_blob(JS::NonnullGCPtr<WebIDL::CallbackType> callback, StringView type, JS::Value quality)
WebIDL::ExceptionOr<void> HTMLCanvasElement::to_blob(GC::Ref<WebIDL::CallbackType> callback, StringView type, JS::Value quality)
{
// It is possible the the canvas doesn't have a associated bitmap so create one
if (!m_surface) {
@ -315,7 +315,7 @@ WebIDL::ExceptionOr<void> HTMLCanvasElement::to_blob(JS::NonnullGCPtr<WebIDL::Ca
}
// 4. Run these steps in parallel:
Platform::EventLoopPlugin::the().deferred_invoke(JS::create_heap_function(heap(), [this, callback, bitmap_result, type, quality] {
Platform::EventLoopPlugin::the().deferred_invoke(GC::create_function(heap(), [this, callback, bitmap_result, type, quality] {
// 1. If result is non-null, then set result to a serialization of result as a file with type and quality if given.
Optional<SerializeBitmapResult> file_result;
if (bitmap_result) {
@ -327,7 +327,7 @@ WebIDL::ExceptionOr<void> HTMLCanvasElement::to_blob(JS::NonnullGCPtr<WebIDL::Ca
queue_an_element_task(Task::Source::CanvasBlobSerializationTask, [this, callback, file_result = move(file_result)] {
auto maybe_error = Bindings::throw_dom_exception_if_needed(vm(), [&]() -> WebIDL::ExceptionOr<void> {
// 1. If result is non-null, then set result to a new Blob object, created in the relevant realm of this canvas element, representing result. [FILEAPI]
JS::GCPtr<FileAPI::Blob> blob_result;
GC::Ptr<FileAPI::Blob> blob_result;
if (file_result.has_value())
blob_result = FileAPI::Blob::create(realm(), file_result->buffer, TRY_OR_THROW_OOM(vm(), String::from_utf8(file_result->mime_type)));
@ -349,10 +349,10 @@ void HTMLCanvasElement::present()
}
m_context.visit(
[](JS::NonnullGCPtr<CanvasRenderingContext2D>&) {
[](GC::Ref<CanvasRenderingContext2D>&) {
// Do nothing, CRC2D writes directly to the canvas bitmap.
},
[](JS::NonnullGCPtr<WebGL::WebGLRenderingContext>& context) {
[](GC::Ref<WebGL::WebGLRenderingContext>& context) {
context->present();
},
[](Empty) {