LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
parent ce23efc5f6
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -16,10 +16,10 @@ namespace Web::HTML {
class HTMLCanvasElement final : public HTMLElement {
WEB_PLATFORM_OBJECT(HTMLCanvasElement, HTMLElement);
JS_DECLARE_ALLOCATOR(HTMLCanvasElement);
GC_DECLARE_ALLOCATOR(HTMLCanvasElement);
public:
using RenderingContext = Variant<JS::Handle<CanvasRenderingContext2D>, JS::Handle<WebGL::WebGLRenderingContext>, Empty>;
using RenderingContext = Variant<GC::Root<CanvasRenderingContext2D>, GC::Root<WebGL::WebGLRenderingContext>, Empty>;
virtual ~HTMLCanvasElement() override;
@ -36,7 +36,7 @@ public:
WebIDL::ExceptionOr<void> set_height(unsigned);
String to_data_url(StringView type, JS::Value quality);
WebIDL::ExceptionOr<void> to_blob(JS::NonnullGCPtr<WebIDL::CallbackType> callback, StringView type, JS::Value quality);
WebIDL::ExceptionOr<void> to_blob(GC::Ref<WebIDL::CallbackType> callback, StringView type, JS::Value quality);
void present();
@ -48,7 +48,7 @@ private:
virtual void apply_presentational_hints(CSS::StyleProperties&) const override;
virtual JS::GCPtr<Layout::Node> create_layout_node(CSS::StyleProperties) override;
virtual GC::Ptr<Layout::Node> create_layout_node(CSS::StyleProperties) override;
virtual void adjust_computed_style(CSS::StyleProperties&) override;
enum class HasOrCreatedContext {
@ -62,7 +62,7 @@ private:
RefPtr<Gfx::PaintingSurface> m_surface;
Variant<JS::NonnullGCPtr<HTML::CanvasRenderingContext2D>, JS::NonnullGCPtr<WebGL::WebGLRenderingContext>, Empty> m_context;
Variant<GC::Ref<HTML::CanvasRenderingContext2D>, GC::Ref<WebGL::WebGLRenderingContext>, Empty> m_context;
};
}