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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -20,17 +20,17 @@ class Path2D final
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, public CanvasPath {
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WEB_PLATFORM_OBJECT(Path2D, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(Path2D);
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GC_DECLARE_ALLOCATOR(Path2D);
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public:
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<Path2D>> construct_impl(JS::Realm&, Optional<Variant<JS::Handle<Path2D>, String>> const& path);
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static WebIDL::ExceptionOr<GC::Ref<Path2D>> construct_impl(JS::Realm&, Optional<Variant<GC::Root<Path2D>, String>> const& path);
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virtual ~Path2D() override;
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WebIDL::ExceptionOr<void> add_path(JS::NonnullGCPtr<Path2D> path, Geometry::DOMMatrix2DInit& transform);
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WebIDL::ExceptionOr<void> add_path(GC::Ref<Path2D> path, Geometry::DOMMatrix2DInit& transform);
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private:
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Path2D(JS::Realm&, Optional<Variant<JS::Handle<Path2D>, String>> const&);
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Path2D(JS::Realm&, Optional<Variant<GC::Root<Path2D>, String>> const&);
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virtual void initialize(JS::Realm&) override;
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};
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