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LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
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github-actions[bot]
2024-11-15 13:50:17 +00:00
Author: https://github.com/shannonbooth
Commit: f87041bf3a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2345
1722 changed files with 9939 additions and 9906 deletions
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@ -15,7 +15,7 @@
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGLinearGradientElement);
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GC_DEFINE_ALLOCATOR(SVGLinearGradientElement);
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SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGradientElement(document, qualified_name)
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@ -159,25 +159,25 @@ Optional<Painting::PaintStyle> SVGLinearGradientElement::to_gfx_paint_style(SVGP
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return *m_paint_style;
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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GC::Ref<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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