LibGC+Everywhere: Factor out a LibGC from LibJS

Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
This commit is contained in:
Shannon Booth 2024-11-15 04:01:23 +13:00 committed by Andreas Kling
parent ce23efc5f6
commit f87041bf3a
Notes: github-actions[bot] 2024-11-15 13:50:17 +00:00
1722 changed files with 9939 additions and 9906 deletions

View file

@ -14,7 +14,7 @@
namespace Web::WebGL {
JS_DEFINE_ALLOCATOR(WebGLRenderingContext);
GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
@ -34,7 +34,7 @@ static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_el
fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
}
JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
@ -42,7 +42,7 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c
bool created_surface = canvas_element.allocate_painting_surface(/* minimum_width= */ 1, /* minimum_height= */ 1);
if (!created_surface) {
fire_webgl_context_creation_error(canvas_element);
return JS::GCPtr<WebGLRenderingContext> { nullptr };
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
VERIFY(canvas_element.surface());
@ -50,7 +50,7 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return JS::GCPtr<WebGLRenderingContext> { nullptr };
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
return realm.create<WebGLRenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);