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LibWeb/WebGL2: Implement clientWaitSync
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ff8a9549f1
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github-actions[bot]
2024-12-14 08:10:09 +00:00
Author: https://github.com/Lubrsi
Commit: ff8a9549f1
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
2 changed files with 6 additions and 1 deletions
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@ -399,7 +399,7 @@ interface mixin WebGL2RenderingContextBase {
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WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
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[FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
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[FIXME] undefined deleteSync(WebGLSync? sync);
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[FIXME] GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
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GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
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[FIXME] undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
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[FIXME] any getSyncParameter(WebGLSync sync, GLenum pname);
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