LibWeb/WebGL2: Implement clientWaitSync

This commit is contained in:
Luke Wilde 2024-12-13 17:58:50 +00:00 committed by Alexander Kalenik
commit ff8a9549f1
Notes: github-actions[bot] 2024-12-14 08:10:09 +00:00
2 changed files with 6 additions and 1 deletions

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@ -399,7 +399,7 @@ interface mixin WebGL2RenderingContextBase {
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
[FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
[FIXME] undefined deleteSync(WebGLSync? sync);
[FIXME] GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
[FIXME] undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
[FIXME] any getSyncParameter(WebGLSync sync, GLenum pname);