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LibWeb: Use cached_web_prototype() as much as possible
Unlike ensure_web_prototype<T>(), the cached version doesn't require the prototype type to be fully formed, so we can use it without including the FooPrototype.h header. It's also a bit less verbose. :^)
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Notes:
sideshowbarker
2024-07-17 07:26:04 +09:00
Author: https://github.com/awesomekling
Commit: ffad902c07
Pull-request: https://github.com/SerenityOS/serenity/pull/14816
Reviewed-by: https://github.com/ADKaster
Reviewed-by: https://github.com/linusg ✅
165 changed files with 176 additions and 325 deletions
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@ -4,7 +4,6 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/WebGLRenderingContextPrototype.h>
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#include <LibWeb/Bindings/Wrapper.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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@ -60,7 +59,7 @@ JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::c
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WebGLRenderingContext::WebGLRenderingContext(HTML::Window& window, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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: WebGLRenderingContextBase(window, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters))
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{
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set_prototype(&window.ensure_web_prototype<Bindings::WebGLRenderingContextPrototype>("WebGLRenderingContext"));
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set_prototype(&window.cached_web_prototype("WebGLRenderingContext"));
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}
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WebGLRenderingContext::~WebGLRenderingContext() = default;
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