We should pay more attention to using the well-defined abstract
operations from the spec rather than making up our own, often slightly
different rules. This is another step in that direction.
We have multiple array types now, so ArrayInvalidLength has been
replaced with a generic InvalidLength.
Also fixes a small issue in the Array constructor, it should throw
RangeError for invalid lengths, not TypeError.
- Calling without 'new' is an error
- If the first argument is an object, we need a separate code path to
initialize from TypedArray, ArrayBuffer, Iterable or Array-like
object (marked TODO for now)
- Don't insert values into array if more than one argument is present
(that's not part of the spec)
The current implementation is not entirely correct yet. Two classes have
been added:
- TypedArrayConstructor, which the various typed array constructors now
inherit from. Calling or constructing this class (from JS, that is)
directly is not possible, we might want to move this abstract class
functionality to NativeFunction at a later point.
- TypedArrayPrototype, which the various typed array prototypes now have
as their own prototype. This will be the place where most of the
functionality is being shared.
Relevant parts from the spec:
22.2.1 The %TypedArray% Intrinsic Object
The %TypedArray% intrinsic object:
- is a constructor function object that all of the TypedArray
constructor objects inherit from.
- along with its corresponding prototype object, provides common
properties that are inherited by all TypedArray constructors and their
instances.
22.2.2 Properties of the %TypedArray% Intrinsic Object
The %TypedArray% intrinsic object:
- has a [[Prototype]] internal slot whose value is %Function.prototype%.
22.2.2.3 %TypedArray%.prototype
The initial value of %TypedArray%.prototype is the %TypedArray%
prototype object.
22.2.6 Properties of the TypedArray Constructors
Each TypedArray constructor:
- has a [[Prototype]] internal slot whose value is %TypedArray%.
22.2.6.2 TypedArray.prototype
The initial value of TypedArray.prototype is the corresponding
TypedArray prototype intrinsic object (22.2.7).
22.2.7 Properties of the TypedArray Prototype Objects
Each TypedArray prototype object:
- has a [[Prototype]] internal slot whose value is %TypedArray.prototype%.
22.2.7.2 TypedArray.prototype.constructor
The initial value of a TypedArray.prototype.constructor is the
corresponding %TypedArray% intrinsic object.
This patch adds six of the standard type arrays and tries to share as
much code as possible:
- Uint8Array
- Uint16Array
- Uint32Array
- Int8Array
- Int16Array
- Int32Array
Proxy is an "exotic object" and doesn't have its own prototype. Use the
regular object prototype instead, but most stuff is happening on the
target object anyway. :^)
Instead of hiding JS exceptions raised on the web, we now print them to
the debug log. This will make it a bit easier to work out why some web
pages aren't working right. :^)
with statements evaluate an expression and put the result of it at the
"front" of the scope chain. This is implemented by creating a WithScope
object and placing it in front of the VM's current call frame's scope.
Both GlobalObject and LexicalEnvironment now inherit from ScopeObject,
and the VM's call frames point to a ScopeObject chain rather than just
a LexicalEnvironment chain.
This gives us much more flexibility to implement things like "with",
and also unifies some of the code paths that previously required
special handling of the global object.
There's a bunch of more cleanup that can be done in the wake of this
change, and there might be some oversights in the handling of the
"super" keyword, but this generally seems like a good architectural
improvement. :^)
Taking non-const cell pointers is asking for trouble, since passing e.g
a "const Object*" to Value(Object*) will actually call Value(bool),
which is most likely not what you want.
It would be nice to be able to cache some shapes globally in the VM,
but then they can't be tied to a specific global object. So let's just
get rid of the requirement that shapes are tied to a global object.
This should be using the individual flag boolean properties rather than
the [[OriginalFlags]] internal slot.
Use an enumerator macro here for brevity, this will be useful for other
things as well. :^)
- Default values should depend on arguments being undefined, not being
missing
- "(?:)" for empty pattern happens in RegExp.prototype.source, not the
constructor
This makes RegExpObject compile and store a Regex<ECMA262>, adds
all flag-related properties, and implements `RegExpPrototype.test()`
(complete with 'lastIndex' support) :^)
It should be noted that this only implements `test()' using the builtin
`exec()'.
The Lexer constructor calls consume() once, which initializes m_position
to be > 0 and sets m_character. consume() calls is_line_terminator(),
which wasn't accounting for this state.
If a receiver is given, e.g. via Reflect.get/set(), forward it to the
target object's get()/put() or use it as last argument of the trap
function. The default value is the Proxy object itself.
Passing in a plain Value and expecting it to be a native property is
error prone, let's use a more narrow type and pass a NativeProperty
reference directly.
We can't just to_string() the PropertyName, it might be a symbol.
Instead to_value() it and then use to_string_without_side_effects() as
usual.
Fixes#4062.
Previously we would iterate over all the live HeapBlocks in order to
learn if an arbitrary pointer-sized value was a pointer into a live
HeapBlock. This was quite time-consuming.
Instead of that, just put all the live HeapBlock*'s in a HashTable
and identify pointers by doing a bit-masked lookup into the table.
This prevents stack overflows when calling infinite/deep recursive
functions, e.g.:
const f = () => f(); f();
JSON.stringify({}, () => ({ foo: "bar" }));
new Proxy({}, { get: (_, __, p) => p.foo }).foo;
The VM caches a StackInfo object to not slow down function calls
considerably. VM::push_call_frame() will throw an exception if
necessary (plain Error with "RuntimeError" as its .name).
Keeping the VM call frames in a Vector could cause them to move around
underneath us due to Vector resizing. Avoid this issue by allocating
CallFrame objects on the stack and having the VM simply keep a list
of pointers to each CallFrame, instead of the CallFrames themselves.
Fixes#3830.
Fixes#3951.