"Functional" as in "it's a function token" and not "it works", because
the behaviour for these is unimplemented. :^)
This is modeled after the pseudo-class parsing, but with some changes
based on things I don't like about that implementation. I've
implemented the `<pt-name-selector>` parameter used by view-transitions
for now, but nothing else.
Instead of reserving space for data required to run animations in every
DOM element, we now allocate it lazily only if element actually has some
animations. This allows us to save 336 bytes on non-animated DOM
elements.
The upcoming generated types will match those for pseudo-classes: A
PseudoElementSelector type, that then holds a PseudoElement enum
defining what it is. That enum will be at the top level in the Web::CSS
namespace.
In order to keep the diffs clearer, this commit renames and moves the
types, and then a following one will replace the handwritten enum with
a generated one.
12c6ac78e2 with fixed mistake when cache
slot is copied instead of being referenced:
```cpp
auto cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
while it should've been:
```cpp
auto& cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
This change moves intrinsic sizes cache from
LayoutState, which is local to current layout run,
to layout nodes, so it could be reused between
layout runs. This optimization is possible because
we can guarantee that these measurements will
remain unchanged unless the style of the element
or any of its descendants changes.
For now, invalidation is implemented simply by
resetting cache on whole ancestors chain once we
figured that element needs layout update.
The case when layout is invalidated by DOM's
structural changes is covered by layout tree
invalidation that drops intrinsic sizes cache
along with layout nodes.
I measured improvement on couple websites:
- Mail list on GMail 28ms -> 6ms
- GitHub large code page 47ms -> 36ms
- Discord chat history 15ms -> 8ms
(Time does not include `commit()`)
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
CSS/ComputedProperties.h: 1113 -> 49
CSS/ComputedValues.h: 1120 -> 209
We were previously assuming that dictionary members were always
required when being returned.
This is a bit of a weird case, because unlike _input_ dictionaries
which the spec marks as required, 'result' dictionaries do not seem to
be marked in spec IDL as required. This is still fine from the POV that
the spec is written as it states that we should only be putting the
values into the dictionary if the value exists.
We could do this through some metaprogramming constexpr type checks.
For example, if the type in our C++ representation was not an
Optional, we can skip the has_value check.
Instead of doing that, change the IDL of the result dictionaries to
annotate these members so that the IDL generator knows this
information up front. While all current cases have every single
member returned or not returned, it is conceivable that the spec
could have a situation that one member is always returned (and
should get marked as required), while the others are optionally
returned. Therefore, this new GenerateAsRequired attribute is
applied for each individual member.
This is not really a context, but more of a set of parameters for
creating a Parser. So, treat it as such: Rename it to ParsingParams,
and store its values and methods directly in the Parser instead of
keeping the ParsingContext around.
This has a nice side-effect of not including DOM/Document.h everywhere
that needs a Parser.
Previously, we were generating timestamps relative to the current time
of the monotonic clock. We now generate timestamps relative to the
event loop's last render opportunity time, per the spec.
It is possible to skip inherited style recalculation for children if
parent's recalculation does not cause any changes.
Improves performance on Github where we could avoid dozens of inherited
style calculations that do not produce any visible changes.
The associated animations list might be modified on the time change
event. This means that we can't safely iterate over the hashmap during
this period.
This fixes a crash in:
- css/css-animations/CSSAnimation-effect.tentative.html
I agree that the spec definition of this function isn't super clear
about that, but from "Web Animations 1 - 4.5. Animations"[1]:
An animation is a timing node that binds an animation effect child,
called its associated effect, to a timeline parent so that it runs. Both
of these associations are optional and configurable such that an
animation can have no associated effect or timeline at a given moment.
[1]: https://drafts.csswg.org/web-animations-1/#animations
We can now mark an element as needing an "inherited style update" rather
than a full "style update". This effectively means that the next style
update will visit the element and pull all of its inherited properties
from the relevant ancestor element.
This is now used for descendants of elements with animated style.
There are some special values for CSS::Selector::PseudoElement::Type
which are after `KnownPseudoElementCount` and therefore not present in
various arrays of pseudo elements, this leads to some errors, if a type
after `KnownPseudoElementCount` is used without checking first. This
adds explicit checks to all usages
The function AnimationEffect::phase() contained duplicated condition
checks for the animation phase determination. This refactor eliminates
the redundant checks by simplifying the logic.
Lazily coercing might have made sense in the past, but since hashing
and comparing requires the `PropertyKey` to be coerced, and since a
`PropertyKey` will be used to index into a hashmap 99% of the time,
which will hash the `PropertyKey` and use it in comparisons, the
extra complexity and branching produced by lazily coercing has
become more trouble than it is worth.
Remove the lazy coercions, which then also neatly allows us to
switch to a `Variant`-based implementation.
This fixes a bug in `pause()` that canceled the pause task instead
of the play task. This issue prevented the animation from being paused
while a play task is scheduled.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.