This patch implements a simple <object> element with fallback content.
If the URL from the data attribute fails to load (including 404),
we render the DOM tree inside the <object> as fallback content.
This works by generating a different layout tree for the <object>
depending on the state and success of the data load. Since we cannot
currently do incremental layout tree updates, we have to force a
complete layout tree rebuild when the resource load finishes/fails.
Since more DOM nodes are going to want to load images (<object>, ...)
this patch splits out the image loading logic into an ImageLoader class
and then HTMLImageElement simply has an ImageLoader.
LayoutImage is then given a const ImageLoader& at construction and can
then provide layout and rendering for many kinds of DOM nodes.
Clients now receive HTTP status codes like 200, 404, etc.
Note that a 404 with content is still considered a "successful"
download from ProtocolServer's perspective. It's up to the client
to interpret the status code.
I'm not sure if this is the best API, but it'll work for now.
This kind of HTML now produces a single piece of whitespace:
<span> </span> <span> </span> <span> </span>
We achieve this by checking if the last fragment on the last line ends
in whitespace. If so, we either don't add a fragment at all (for the
current chunk) or we simply skip over all whitespace at the head of
the current chunk (instead of collapsing it to a single ' '.)
To get the expected behavior for <center>, we needed a special text
alignment mode that centers block-level elements (and not just line
box fragments.)
- Parsing invalid JSON no longer asserts
Instead of asserting when coming across malformed JSON,
JsonParser::parse now returns an Optional<JsonValue>.
- Disallow trailing commas in JSON objects and arrays
- No longer parse 'undefined', as that is a purely JS thing
- No longer allow non-whitespace after anything consumed by the initial
parse() call. Examples of things that were valid and no longer are:
- undefineddfz
- {"foo": 1}abcd
- [1,2,3]4
- JsonObject.for_each_member now iterates in original insertion order
Table row layout is now split into two phases:
1. Compute all the column widths (even taking colspan into account!)
2. Place all cells at the correct x,y offsets based on column widths.
Both phases visit all rows and all cells.
Get rid of the weird old signature:
- int StringType::to_int(bool& ok) const
And replace it with sensible new signature:
- Optional<int> StringType::to_int() const
Skip over absolutely positioned children when laying out the inline
children of a block. This takes them out of the flow and allows them
to be positioned correctly relative to the (absolute) containing block.
Absolutely positioned elements are placed by their containing block.
Instead of trying to compute its own position, LayoutReplaced will
now simply add itself as an absolutely positioned descendant of its
containing block.
Fixed position elements have the ICB as their containing block.
The magic of fixed positioning is implemented at the rendering stage,
where we temporarily translate painting by the current scroll offset.
Note that "absolutely positioned" includes both position:absolute
and position:fixed.
Absolutely positioned blocks now register themselves with their
containing block (and note that the containing block of an absolutely
positioned box is the nearest non-statically positioned block ancestor
or the ICB as fallback.)
Containing blocks then drive the layout of their tracked absolutely
positioned descendants as a separate layout pass.
This is very far from perfect but the general direction seems good.
We now sort the matched rules by the specificity of the first selector
in them. This is not perfect, since a rule can have multiple selectors,
but it is a nice chin-related progression on ACID2. :^)