Adds support for methods whose last parameter is a variadic DOMString.
We constructor a Vector<String> of the remaining arguments to pass to
the C++ implementation.
Note our Attribute class is what the spec refers to as just "Attr". The
main differences between the existing implementation and the spec are
just that the spec defines more fields.
Attributes can contain namespace URIs and prefixes. However, note that
these are not parsed in HTML documents unless the document content-type
is XML. So for now, these are initialized to null. Web pages are able to
set the namespace via JavaScript (setAttributeNS), so these fields may
be filled in when the corresponding APIs are implemented.
The main change to be aware of is that an attribute is a node. This has
implications on how attributes are stored in the Element class. Nodes
are non-copyable and non-movable because these constructors are deleted
by the EventTarget base class. This means attributes cannot be stored in
a Vector or HashMap as these containers assume copyability / movability.
So for now, the Vector holding attributes is changed to hold RefPtrs to
attributes instead. This might change when attribute storage is
implemented according to the spec (by way of NamedNodeMap).
This adds the ParamatizedType, as `Vector<String>` doesn't encode the
full type information. It is a separate struct as you can't have
`Vector<Type>` inside of `Type`. This also makes Type RefCounted
because I had to make parse_type return a pointer to make dynamic
casting work correctly.
The reason I made it RefCounted instead of using a NonnullOwnPtr is
because it causes compiler errors that I don't want to figure out right
now.
Typically size_t is used for indices, but we can take advantage of the
knowledge that there is approximately only 46K unique strings in the
generated UnicodeLocale.cpp file. Therefore, we can get away with using
u16 to store indices. There is a VERIFY that will fail if we ever exceed
the limits of u16.
On x86_64 builds, this reduces libunicode.so from 9.2 MiB to 7.3 MiB.
On i686 builds, this reduces libunicode.so from 3.9 MiB to 3.3 MiB.
These savings are entirely in the .rodata section of the shared library.
Note there are a couple of type differences between the spec and the IDL
file added in this commit. For example, we will need to support a type
of Variant to handle spec types such as "(double or sequence<double>)".
But for now, this allows web pages to construct an IntersectionObserver
with any valid type.
The *_from_string() and resolve_*_alias() generated methods are the last
remaining users of HashMap in the LibUnicode generated files (read: the
last methods not using compile-time structures). This converts these
methods to use an array containing pairs of hash values to the desired
lookup value.
Because this code generation is the same between GenerateUnicodeData.cpp
and GenerateUnicodeLocale.cpp, this adds a GeneratorUtil.h header to the
LibUnicode generators to contain the method that generates the methods.
This concept is not present in ECMAScript, and it bothers me every time
I see it.
It's only used by WrapperGenerator, and even there only relevant in two
places, so let's fully remove it from LibJS and use a simple ternary
expression instead:
cpp_name = js_name.is_null() && legacy_null_to_empty_string
? String::empty()
: js_name.to_string(global_object);
Previously this would generate the following code:
JS::Value foo_value;
if (!foo.is_undefined())
foo_value = foo;
Which is dangerous as we're passing an empty value around, which could
be exposed to user code again. This is fine with "= null", for which it
also generates:
else
foo_value = JS::js_null();
So, in summary: a value of type `any`, not `required`, with no default
value and no initializer from user code will now default to undefined
instead of an empty value.
The list-format strings used for Intl.ListFormat are small, but quite
heavily duplicated. For example, the string "{0}, {1}" appears 6,519
times. Generate unique strings for this data to avoid duplication.
In the generated UnicodeLocale.cpp file, there are 296,408 strings for
localizations of languages, territories, scripts, currencies & keywords.
Of these, only 43,848 (14.8%) are actually unique, so there are quite a
large number of duplicated strings.
This generates a single compile-time array to store these strings. The
arrays for the localizations now store an index into this single array
rather than duplicating any strings.
Some CLDR languages.json / territories.json files contain localizations
for some lanuages/territories that are otherwise not present in the CLDR
database. We already don't generate anything in UnicodeLocale.cpp for
these anomalies, but this will stop us from even storing that data in
the generator's memory.
This doesn't affect the output of the generator, but will have an effect
after an upcoming commit to unique-ify all of the strings in the CLDR.
There are only 112 code points with special casing rules, so this array
is quite small (compared to the size 34,626 UnicodeData hash map that is
also storing this data). Removing all casing rules from UnicodeData will
happen in a subsequent commit.
Currently, all casing information (simple and special) are stored in a
compile-time array of size 34,626, then statically copied to a hash map
at runtime. In an effort to reduce the resulting memory usage, store the
simple casing rules in standalone compile-time arrays. The uppercase map
is size 1,450 and the lowercase map is size 1,433. Any code point not in
a map will implicitly have an identity mapping.
Having IDL constructors call FooWrapper::create(impl) directly was
creating a wrapper directly without telling the impl object about the
wrapper. This meant that we had wrapped C++ objects with a null
wrapper() pointer.
This introduces 3 classes: NodeList, StaticNodeList and LiveNodeList.
NodeList is the base of the static and live versions. Static is a
snapshot whereas live acts on the underlying data and thus inhibits
the same issues we have currently with HTMLCollection.
They were split into separate classes to not have them weirdly
mis-mashed together.
The create functions for static and live both return a NNRP to the base
class. This is to prevent having to do awkward casting at creation
and/or return, as the bindings expect to see the base NodeList only.
Instead of setting it to the default object prototype and then
immediately setting it again via internal_set_prototype_of, we can just
set it directly in the parent constructor call.
Since we don't support IDL typedefs or unions yet, the responsibility
of verifying the type of the argument is temporarily moved from the
generated Wrapper to the implementation.