We used to always clear the side data after encountering a box with
`clear: ..`, but this is not the right thing to do if that same box also
has `float: ..` set. For example, with `clear: right` and `float: left`
it might be that the next box still wants to clear the right side, and
since the previous box is floating it did not push the next box down far
enough to justify clearing the side data at that point.
This changes the logic to only clear the float side if the clearing box
itself is not floating. We also no longer clear the opposite side after
placing a floating box; that doesn't seem to be necessary anymore.
Fixes#4102.
Now we use `before_paint()` and `after_paint()` calls for SVG root box
to make sure that both clip and scroll are applied.
Fixes painting of SVG arrows on www.ubereats.com
When generating line boxes, we place floats simultaneously with the
other items on the same line. The CSS text spec requires us to trim the
whitespace at the end of each line, but we only did so after laying out
all the line boxes.
This changes the way we calculate the current line box width for floats
by subtracting the amount of pixels that the current trailing whitespace
is using.
Fixes#4050.
Allows us to avoid DOM node lookup whenever we need to query natural
size of a box during layout.
Makes 3-4% of `Box::preferred_aspect_ratio()` go away from profiles on
www.nyan.cat
It's safe to remove this pointer because intrinsic layout should never
look up a box's state beyond its containing block.
This change affects the expectations of two layout tests, but both
already differ slightly from other browsers, and the difference between
expectations is less than 5px.
With this change we maintain a data structure that maps ids to
corresponding elements. This allows us to avoid tree traversal in
getElementById() in all cases except ones when lookup happens for
unconnected elements.
All abspos boxes are expected to be blockified, so we are certain that
we can ignore non-box elements when collecting abspos nodes for layout.
Fixes a crash caused by an attempt to cast a BreakNode to a Box while
performing abspos layout.
Instead of reparsing the style attributes every time we instantiate
the internal shadow tree for a text input element, we now parse them
once (in the internal CSS realm) and reuse them for all elements.
Roughly a ~10% speedup on Speedometer 2.1 :^)
This is used for default UA style right now, and we'll expand its use in
the near future.
Note that this required teaching the CSS parser to handle url()
functions when there's no document URL to resolve them against. If we
don't handle that, namespace rules in UA style don't parse correctly.
The `transform` property supports transform functions that sometimes
need their `calc(percentage)` values to be converted to a number instead
of a length. Currently this only applies to the `scale*` family of
functions, which are marked as such in `TransformFunctions.json`.
We were not consistently applying the `NumberPercentage` type to these
functions though, and in addition, any `NumberPercentage` value would
not consider calculated values.
"Functional" as in "it's a function token" and not "it works", because
the behaviour for these is unimplemented. :^)
This is modeled after the pseudo-class parsing, but with some changes
based on things I don't like about that implementation. I've
implemented the `<pt-name-selector>` parameter used by view-transitions
for now, but nothing else.
There were several issues with the previous parsing code, like ignoring
trailing tokens, not handling whitespace, and not requiring the value
to be a `<family-name>`. So, fix all that.
Also correct the serialization code, which didn't call
`serialize_a_string()` previously.
Instead of reserving space for data required to run animations in every
DOM element, we now allocate it lazily only if element actually has some
animations. This allows us to save 336 bytes on non-animated DOM
elements.
Quite simply, ignore any declarations for properties we don't want,
while computing a pseudo-element's style.
I've imported a WPT test for this, which fails without this patch.
Pseudo-elements have specific rules about which CSS properties can be
applied to them. This is a first step to supporting that.
- If a property whitelist isn't present, all properties are allowed.
- Properties are named as in CSS.
- Names of property groups are prefixed with `#`, which makes this match
the spec more clearly. These groups are implemented directly in the
code generator for now.
- Any property name beginning with "FIXME:" is ignored, so we can mark
properties we don't implement yet.
We previously supported a few -webkit vendor-prefixed pseudo-elements.
This patch adds those back, along with -moz equivalents, by aliasing
them to standard ones. They behave identically, except for serializing
with their original name, just like for unrecognized -webkit
pseudo-elements.
It's likely to be a while before the forms spec settles and authors
start using the new pseudo-elements, so until then, we can still make
use of styles they've written for the non-standard ones.
The upcoming generated types will match those for pseudo-classes: A
PseudoElementSelector type, that then holds a PseudoElement enum
defining what it is. That enum will be at the top level in the Web::CSS
namespace.
In order to keep the diffs clearer, this commit renames and moves the
types, and then a following one will replace the handwritten enum with
a generated one.
This fixes three WPT test cases at html/dom/elements/global-attributes/dir-assorted.window.html
Update test expectations for Tests/LibWeb/Text/expected/wpt-import/css/selectors/dir-pseudo-on-bdi-element.txt
Instead of bothering the GC heap with a bunch of DOMRect allocations,
we can just pass around CSSPixelRect internally in many cases.
Before this change, we were generating so much DOMRect garbage that
we had to do a garbage collection *every frame* on the Immich demo.
This was due to the large number of intersection observers checked.
We still need to relax way more when idle, but for comparison, before
this change, when doing nothing for 10 seconds on Immich, we'd spend
2.5 seconds updating intersection observers. After this change, we now
spend 600 ms.
When decoding data into bitmaps, we end up with different alpha types
(premultiplied vs. unpremultiplied color data). Unfortunately, Skia only
seems to handle premultiplied color data well when scaling bitmaps with
an alpha channel. This might be due to Skia historically only supporting
premultiplied color blending, with unpremultiplied support having been
added more recently.
When using Skia to blend bitmaps, we need the color data to be
premultiplied. ImmutableBitmap gains a new method to enforce the alpha
type to be used, which is now used by SharedResourceRequest and
CanvasRenderingContext2D to enforce the right alpha type.
Our LibWeb tests actually had a couple of screenshot tests that exposed
the graphical glitches caused by Skia; see the big smiley faces in the
CSS backgrounds tests for example. The failing tests are now updated to
accommodate the new behavior.
Chromium and Firefox both seem to apply the same behavior; e.g. they
actively decode PNGs (which are unpremultiplied in nature) to a
premultiplied bitmap.
Fixes#3691.