The TrustedHTML interface represents a string that a developer can
confidently insert into an injection sink that will render it as HTML.
These objects are immutable wrappers around a string, constructed via a
TrustedTypePolicy’s createHTML method.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Many wpt test on trusted-types relay on this class being defined to even
begin the test as it declares some event handlers.
This is not really an implementation but the most basic setup needed to
run the tests.
This adds a new IDL type, Utf16DOMString. This is the same as DOMString,
except it is UTF-16. This type is temporary - we will want DOMString to
be UTF-16 by default once we've ported enough of LibWeb.
To make this support easier, some string IDL generator handling is moved
directly into `generate_to_string` from the call sites.
For simplicity, this requires that the setlike Foo class has a
`void on_set_modified_from_js(Badge<Bindings::FooPrototype>)` method.
This will be called after the set is modified from a generated `add()`,
`delete()`, or `clear()` method.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.
Any optional or nullable attribute will end up in an `if/else` branch
when we collect the attribute values, and this is inherently
incompatibly with an `auto {attr}_wrapped = ...` expression. Define the
variable as an `JS::Value` before generating the wrap statement so we
can properly support `toJSON()` for an attribute like:
readonly attribute double? altitude;
By doing that we avoid lots of `PropertyKey` -> `Value` -> `PropertyKey`
transforms, which are quite expensive because of underlying
`FlyString` -> `PrimitiveString` -> `FlyString` conversions.
10% improvement on MicroBench/object-keys.js
We already have fast path for built-in iterators that skips `next()`
lookup and iteration result object allocation applied for `for..of` and
`for..in` loops. This change extends it to `iterator_step()` to cover
`Array.from()`, `[...arr]` and many other cases.
Makes following function go 2.35x faster on my computer:
```js
(function f() {
let arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
for (let i = 0; i < 1000000; i++) {
let [a, ...rest] = arr;
}
})();
```
For attributes like Element.ariaControlsElements, which are a reflection
of FrozenArray<Element>, we must return the same JS::Array object every
time the attribute is invoked - until its contents have changed. This
patch implements caching of the reflected array in accordance with the
spec.
To allow for adding the concept of a WorkerAgent to be reused
between shared and dedicated workers. An event loop is the
commonality between the different agent types, though, there
are some differences between those event loops which we customize
on the construction of the HTML::EventLoop.
We are meant to store a weak reference to the element indicated by this
attribute, rather than a GC-protected strong reference. This also hoists
the "get the attr-associated element" AO into its own function, rather
than being hidden in IDL, to match "get the attr-associated elements".
There are ARIA attributes, e.g. ariaControlsElements, which refer to a
list of elements by their ID. For example:
<div aria-controls="item1 item2">
The div.ariaControlsElements attribute would be a list of elements whose
ID matches the values in the aria-controls attribute.
When playing games with cross-realm construction, we need to make sure
that any calls to ensure_web_prototype for LegacyNamespace objects use
the correctly namespaced prototype name.