This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.
The primary purpose of these is to add bounds checking to older OpenGL
API calls that take arbitrarily sized buffers, but don't know the size
of the buffer and thus rely on the application being certain the buffer
is large enough.
Since these API calls are exposed to arbitrary JS which can make
arbitrarily sized buffers, it is not safe to use the non-robust
variants, as we cannot know the size of the buffer ahead of time, nor
the amount of data required by the API call.
The robust variants provided by ANGLE adds a buffer size parameter,
where it'll calculate the amount of data it needs for that API call
for us and return an error if it's bigger than the given buffer size.
Credit to https://github.com/s41nt0l3xus for finding this during a CTF
and providing a write up that exploits this.
See: 92efbaed6c/gpnctf-2025/WebGL-bird
Add OffscreenCanvas to TexImageSource and CanvasImageSource.
Implement all the necessary features to make it work in all cases where
these types are used.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.
Previously we would incorrectly map these in
`CSSStyleProperties::convert_declarations_to_specified_order`, aside
from being too early (as it meant we didn't maintain them as distinct
from their physical counterparts in CSSStyleProperties), this meant
that we didn't yet have the required context to map them correctly.
We now map them as part of the cascade process. To compute the mapping
context we do a cascade without mapping, and extract the relevant
properties (writing-direction and direction).
Any optional or nullable attribute will end up in an `if/else` branch
when we collect the attribute values, and this is inherently
incompatibly with an `auto {attr}_wrapped = ...` expression. Define the
variable as an `JS::Value` before generating the wrap statement so we
can properly support `toJSON()` for an attribute like:
readonly attribute double? altitude;
The "longhands" array is populated in the code generator to avoid the
overhead of manually maintaining the list in Properties.json
There is one subtest that still fails in
'cssstyledeclaration-csstext-all-shorthand', this is related to
us not maintaining the relative order of CSS declarations for custom vs
non-custom properties.
When serializing CSS declarations we now support combining multiple
properties into a single shorthand property in some cases.
This comes with a healthy dose of FIXMEs, including work to be done
around supporting:
- Nested shorthands (e.g. background, border, etc)
- Shorthands which aren't represented by the ShorthandStyleValue type
- Subproperties pending substitution
This gains us a bunch of new test passes, both for WPT and in-tree
The spec has a general rule for this, which is roughly that "If it's not
a falsey value, it's true". However, a couple of media-features are
always false, apparently breaking this rule. To handle that, we have an
array of false keywords in the JSON, instead of a single keyword. For
those always-false media-features, we can enter all their values into
this array.
Gets us 2 more WPT subtest passes.
Which has an optmization if both size of the string being passed
through are FlyStrings, which actually ends up being the case
in some places during selector matching comparing attribute names.
Instead of maintaining more overloads of
Infra::is_ascii_case_insensitive_match, switch
everything over to equals_ignoring_ascii_case instead.
By doing that we avoid lots of `PropertyKey` -> `Value` -> `PropertyKey`
transforms, which are quite expensive because of underlying
`FlyString` -> `PrimitiveString` -> `FlyString` conversions.
10% improvement on MicroBench/object-keys.js
We already have fast path for built-in iterators that skips `next()`
lookup and iteration result object allocation applied for `for..of` and
`for..in` loops. This change extends it to `iterator_step()` to cover
`Array.from()`, `[...arr]` and many other cases.
Makes following function go 2.35x faster on my computer:
```js
(function f() {
let arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
for (let i = 0; i < 1000000; i++) {
let [a, ...rest] = arr;
}
})();
```
For attributes like Element.ariaControlsElements, which are a reflection
of FrozenArray<Element>, we must return the same JS::Array object every
time the attribute is invoked - until its contents have changed. This
patch implements caching of the reflected array in accordance with the
spec.