We now properly handle OS/2 format BMPs that use 3 bytes per color
entry instead of 4. While OS/2 2.x officially specified 4 bytes per
color, some tools still produce files with 3-byte entries. We can
identify such files by checking the available color table space.
Color masks should only be used when the compression type is either
BITFIELDS or ALPHABITFIELDS. They were always read before and produced
corrupted images when there was random data in the mask fields.
Other browsers don't think that BMP files with more than 1024 colors are
invalid. They clamp the palette instead, and now we do the same. This
allows us to load more BMPs.
The semantics of BGRx8888 aren't super clear and it means different
things for different parts of the codebase. In particular, the PNG
writer still writes the x channel to the alpha channel of its output.
In BMPs, the 4th palette byte is usually 0, which means after #21412 we
started writing all .bmp files with <= 8bpp as completely transparent
to PNGs.
This works around that.
(See also #19464 for previous similar workarounds.)
The added `bitmap.bmp` is a 1bpp file I drew in Photoshop and saved
using its "Save as..." saving path.