We now use the "report an exception" AO when a script has an execution
error. This has mostly replaced the older "report the exception" AO in
various specifications. Using this newer AO ensures that
`window.onerror` is invoked when a script has an execution error.
This fixes an issue where document.write() with only text input would
leave all the character data as unflushed text in the parser.
This fixes many of the WPT tests for document.write().
This change ensures that the value sanitization algorithm is run and
the text cursor is set to the correct position when the type attribute
of an input is changed.
In particular, there was an assertion failure due to the temporary
parser document's "about base URL" being empty when trying to "parse a
URL" during parsing.
We fix this by copying the context element's document's about base URL
to the temporary parsing document while parsing a fragment.
This fixes a crash when loading search results on https://amazon.com/
The IDL constructor has to take separate steps than a DataTransfer that
is internally constructed. Notably, an IDL-created object has its own
drag data store, and that store is placed in a read-write mode.
The drag-and-drop processing model allows for users to drag around
either elements within the DOM or objects completely outside the DOM.
This drag event can either end without action (via cancellation or user
input), or in a drop event, where the dragged object is dropped onto
another element within the DOM.
The processing model is rather large. This implements enough of it to
allow the UI process to specifically handle dragging objects outside of
the DOM onto the DOM. For example, dragging an image from the OS file
manager onto a file-upload input element. This does not implement the
ability to drag DOM elements.
When converting a `Gfx::Bitmap` to a Skia bitmap, we cannot assume the
color data is unpremultiplied. For example, everything canvas-related
uses premultiplied color data:
https://html.spec.whatwg.org/multipage/canvas.html#premultiplied-alpha-and-the-2d-rendering-context
We were probably assuming unpremultiplied since that is what the PNG
decoder gives us. Since we now make `Gfx::Bitmap` identify what alpha
type is being used, we can instruct Skia a bit better :^)
Update our `EdgeFlagPathRasterizer` to use premultiplied alpha instead
of unpremultiplied so we can apply alpha correctly for path masks.
This fixes the dark borders sometimes visible when SVGs are blended
with a colored background.
This also exposed an issue with our `CanvasRenderingContext2D`, which is
supposed to hold a bitmap with premultiplied alpha internally but expose
a bitmap with unpremultiplied alpha in `CanvasImageData`. Expand our C2D
test to include the alpha channel as well.
Finally, this also exposed an off-by-one issue in
`EdgeFlagPathRasterizer` which caused the last scanlines for edges to
render incorrectly. We had some reference images which included these
corruptions (they were almost unnoticeable), so update them as well.
The spec didn't match how other browsers behave, and we dutifully did
what the spec said. A spec bug has been filed, so let's fix this locally
for now with a FIXME.
Web specs do not return through javascript percent decoded URL path
components - but we were doing this in a number of places due to the
default behaviour of URL::serialize_path.
Since percent encoded URL paths may not contain valid UTF-8 - this was
resulting in us crashing in these places.
For example - on an HTMLAnchorElement when retrieving the pathname for
the URL of:
http://ladybird.org/foo%C2%91%91
To fix this make the URL class only return the percent encoded
serialized path, matching the URL spec. When the decoded path is
required instead explicitly call URL::percent_decode.
This fixes a crash running WPT URL tests for the anchor element on:
https://wpt.live/url/a-element.html