Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
The upcoming generated types will match those for pseudo-classes: A
PseudoElementSelector type, that then holds a PseudoElement enum
defining what it is. That enum will be at the top level in the Web::CSS
namespace.
In order to keep the diffs clearer, this commit renames and moves the
types, and then a following one will replace the handwritten enum with
a generated one.
This also implements the `:high-value` and `:low-value` that are in the
spec.
Same note as before about this being based on the very-drafty CSS Forms
spec. In fact, some of this isn't even in that spec yet. Specifically,
the `:suboptimal-value` and `:even-less-good-value` names are undecided
and subject to change. However, it's clear that this is a pseudo-class
situation, not a pseudo-element one, so I think this is still an
improvement, as it allows styling of the `::fill` pseudo-element
regardless of what state it is in.
Relevant spec issue: https://github.com/openui/open-ui/issues/1130
This spec is very early on, and likely to change. However, it still
feels preferable to use these rather than the prefixed -webkit ones.
Plus, as we have a `::fill` on range inputs, we can use that for styling
the bar instead of inserting CSS from C++.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
CSS/ComputedProperties.h: 1113 -> 49
CSS/ComputedValues.h: 1120 -> 209
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.