Previously we would always use the window's viewport which was incorrect
if we were within an iframe.
This is likely applicable to all uses of
`Length::ResolutionContext::for_window`.
The overlay shown for the node hovered in the inspector is painted as
part of the normal tree traversal of all paintables. This works well in
most cases, but falls short in specific scenarios:
* If the hovered node or one of its ancestors establishes a stacking
context and there is another element that establishes a stacking
context close by or overlapping it, the overlay and especially the
tooltip can become partially hidden behind the second element. Ditto
for elements that act as if they established a stacking context.
* If the hovered node or one of its ancestors involves clipping, the
clip is applied to the overlay and espicially the tooltip. This can
cause them to be partially invisible.
* Similarly, if the hovered node or one of its ancestors has a defined
mask, the mask is applied to the overlay, often making it mostly
invisible.
* No overlays are shown for SVG nodes because they are painted
differently from HTML documents.
Some of these problems may be fixable with the current system. But some
seem like they fundamentally cannot work fully when the overlays are
painted as part of the regular tree traversal.
Instead we pull out painting the overlay as a separate pass executed
after the tree traversal. This way we ensure that the overlays are
always painted last and therefore on top of everything else. This also
makes sure that the overlays are unaffected by clips and masks. And
since overlay painting is independent from painting the actual elements,
it just works as well.
However we need to be careful, because we still need to apply some of
the steps of the tree traversal to get the correct result. Namely we
need to apply scroll offsets and transforms. To do so, we collect all
ancestors of the hovered node and apply those as if we were in the
normal tree traversal.
Replaces spin until with GC-allocated counting object that invokes
destruction callback once all child navigable documents are destroyed.
The change doesn't have a test but not using spin until is strictly
better than using it. Also improves https://www.rottentomatoes.com/
where previously we would hang or crash after loading.
If an animation got to its finished state before its target's computed
properties could be updated, we would end up with invalid styles. Do not
skip finished animations, but prevent effect invalidation on timeline
updates if the animation is already finished.
This fixes the CI flake on WPT test
`css/css-transitions/inherit-height-transition.html`.
Update a couple of focus-related spec steps and their implementations.
The most relevant change is that we no longer allow focusing on elements
that return false for `->is_focusable()`, which necessitates fixing a
broken test that tried to `.focus()` on `<div>`s that were not
focusable. That test's output now more accurately reflects the expected
outcome as seen in other browsers.
And make it a DOM::Node, not DOM::Element. This makes everything flow
much better, such as spec texts that explicitly mention "focused area"
as the fact that we don't necessarily need to traverse a tree of
elements, since a Node can be focusable as well.
Eventually this will need to be a struct with a separate "focused area"
and "DOM anchor", but this change will make it easier to achieve that.
If we set the same URL that we already had, there's no need to
invalidate style for the base URL changing.
This avoids some style recomputation while loading pages.
Partly corresponds to 80ebad5fbf
This is mostly to handle null source_documents, which is something that
needs more work elsewhere. The spec change above is about the deferred
fetch quota.
This reverts 0e3487b9ab.
Back when I made that change, I thought we could make our StyleValue
classes match the typed-om definitions directly. However, they have
different requirements. Typed-om types need to be mutable and GCed,
whereas StyleValues are immutable and ideally wouldn't require a JS VM.
While I was already making such a cataclysmic change, I've moved it into
the StyleValues directory, because it *not* being there has bothered me
for a long time. 😅
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Using a generic context argument will allow us to resolve colors in
places where we have all the required information but not in the form of
a layout node as was expected previously.
PaintContext dates back to a time when display lists didn't exist and it
truly represented "paint context". Renaming it to better align with its
current role.
This allows them to keep style sheets alive while loading fonts for
them. Fixes some GC crashes seen on the WPT WOFF2 tests after
66a19b8550 stopped FetchRecord leaks from
keeping various other things alive.
Before this change, whenever element's attributes changed, we would add
a flag to "pending invalidation", indicating that all descendants whose
style uses CSS custom properties needed to be recomputed. This resulted
in severe overinvalidation, because we would run invalidation regardless
of whether any custom property on affected element actually changed.
This change takes another approach, and now we decide whether
descendant's style needs to be recomputed based on whether ancestor's
style recomputation results in a change of custom properties, though
this approach adds a little overhead to style computation as now we have
to compare old vs new hashmap of custom properties.
This brings substantial improvement on discord and x.com where, before
this change, advantage of using invalidation sets was lost and we had
to recompute all descendants, because almost all of them use custom
properties.
According to the spec, `ResizeObserver` needs to live for as long as
it's referenced from script or has observation targets. With this change
we make sure that `ResizeObserver` is unregistered from the `Document`
when it has no target.
Fixes GC leak that caused us to keep all resize observers alive until
document they belong to is destroyed.
`ShadowRoot` register itself in Document` from constructor and
unregister itself from `finalize()`. The problem is that `finalize()`
won't be invoked for as long as `ShadowRoot` is visited by
`Document`, leading to GC leaks.
`DocumentObserver` register itself in Document` from constructor and
unregister itself from `finalize()`. The problem is that `finalize()`
won't be invoked for as long as `DocumentObserver` is visited by
`Document`. By not visiting registered observers from `Document` we
move this responsibility to object that allocated observer, which is
always exactly what we want, e.g. once `SVGUseElement` that uses
observer is gone, observer won't be visited anymore which will lead to
`finalize()` being called.
Having a setter for `device_pixels_per_css_pixel` was confusing because
display lists are immutable, so it doesn't make sense to override this
value after the display list has been created.
6507d23 introduced a bug when snapshot for iframe is saved in
`PaintNestedDisplayList` and, since display lists are immutable, it's
not possible to update before the next repaint.
This change fixes the issue by moving `ScrollStateSnapshot` for
nested display lists from `PaintNestedDisplayList` to
`HashMap<NonnullRefPtr<DisplayList>, ScrollStateSnapshot>` that is
placed into pending rendering task, making it possible to update
snapshots for all display lists before the next repaint.
This change doesn't have a test because it's really hard to make a ref
test that will specifically check scenario when scroll offset of an
iframe is advanced after display list is cached. We already have
`Tests/LibWeb/Ref/input/scroll-iframe.html` but unfortunately it did
not catch this bug.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/5486
This fixes an issue where only the last KeyframeEffect applied to an
element would actually have an effect on the computed properties.
It was particularly noticeable when animating a shorthand property like
border-width, since only one of the border edges would have its width
actually animate.
By deferring the invalidation until all animations have been processed,
we also reduce the amount of work that gets done on pages with many
animations/transitions per element. Discord is very fond of this for
example.
Add global registry for registered properties and partial support
for `@property` rule. Enables registering properties with initial
values. Also adds basic retrieval via `var()`.
Note: This is not a complete `@property` implementation.
This change converts `Node::invalidate_style()` (invalidation sets
overload) from eagerly doing tree traversal that marks elements affected
by invalidation set to instead adding "pending invalidation sets" into
`StyleInvalidator`, processing of which is deferred until the next
`update_style()`. By doing that we sometimes substantially reduce amount
of work done performing tree traversal that marks elements for style
recalculation.
Improves performance on Discord, were according to my measurements we
were previously spending 20% of time in style invalidation, but now it's
down to <1%.
This change introduces StyleInvalidator as a preparation for upcoming
change that will make `perform_pending_style_invalidations()` take care
of pending invalidation sets.