This will help us in detecting potential web compatability issues from
not having this implemented.
While we're at it, update the spec link, as it was moved from the DOM
parsing spec to the HTML one, and implement this function in a manner
that closr resembles spec text.
If a DOM node isn't connected, there's no need to invalidate, since it's
not going to be visible anyway. The node will be automatically inserted
if/when it becomes connected in the future.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
HTML template elements don't affect rendering, so invalidating the
entire document's layout after poking into a <template> was a huge waste
of work on template-heavy pages.
These classes only needed Window to get at its realm. Pass a realm
directly to construct DOM and WebIDL classes.
This change importantly removes the guarantee that a Document will
always have a non-null Window object. Only Documents created by a
BrowsingContext will have a non-null Window object. Documents created by
for example, DocumentFragment, will not have a Window (soon).
This incremental commit leaves some workarounds in place to keep other
parts of the code building.
One edge case is left as a TODO() for now, since I'm not entirely sure
how to construct an element to those specifications.
With this patch, we can now run the Speedometer benchmark! :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
'static' for a function means that the symbol shall not be made public
for the result of the current compilation unit. This does not make sense
in a header, especially not if it's a large function that is used in
more than one place and not that performance-sensitive.