Two font properties, font-feature-settings and font-variation-settings,
contain a list of values that are an `<opentype-tag>` followed by a
single value. This class is intended to fill both roles.
Depending on usage, `@layer` has two forms, with two different CSSOM
types. One simply lists layer names and the other defines a layer with
its contained rules.
This will be used by the inspector, for showing style sheet contents.
Identifying a specific style sheet is a bit tricky. Depending on where
it came from, a style sheet may have a URL, it might be associated with
a DOM element, both, or neither. This varied information is wrapped in
a new StyleSheetIdentifier struct.
Calls to `Document::set_needs_display()` and
`Paintable::set_needs_display()` now invalidate the display list by
default. This behavior can be changed by passing
`InvalidateDisplayList::No` to the function where invalidating the
display list is not necessary.
Instead of CSSColorValue holding a Gfx::Color, make it an abstract class
with subclasses for each different color function, to match the Typed-OM
spec. This means moving the color calculations from the parsing code to
the `to_color()` method on the style value.
This lets us have calc() inside a color function, instead of having to
fully resolve the color at parse time. The canvas fillStyle tests have
been updated to reflect this.
The other test change is Screenshot/css-color-functions.html: previously
we produced slightly different colors for an alpha of 0.5 and one of
50%, and this incorrect behavior was baked into the test. So now it's
more correct. :^)
The drag-and-drop processing model allows for users to drag around
either elements within the DOM or objects completely outside the DOM.
This drag event can either end without action (via cancellation or user
input), or in a drop event, where the dragged object is dropped onto
another element within the DOM.
The processing model is rather large. This implements enough of it to
allow the UI process to specifically handle dragging objects outside of
the DOM onto the DOM. For example, dragging an image from the OS file
manager onto a file-upload input element. This does not implement the
ability to drag DOM elements.
We previously had 4 single-instance StyleValues for these keywords.
CSS-Typed-OM expects them keywords to be exposed as CSSKeywordValue, so
it's simpler to treat them the same. The single-instance behaviour is
kept by having StyleValue::create() use a cached instance for each of
these.
For a long time, we've used two terms, inconsistently:
- "Identifier" is a spec term, but refers to a sequence of alphanumeric
characters, which may or may not be a keyword. (Keywords are a
subset of all identifiers.)
- "ValueID" is entirely non-spec, and is directly called a "keyword" in
the CSS specs.
So to avoid confusion as much as possible, let's align with the spec
terminology. I've attempted to change variable names as well, but
obviously we use Keywords in a lot of places in LibWeb and so I may
have missed some.
One exception is that I've not renamed "valid-identifiers" in
Properties.json... I'd like to combine that and the "valid-types" array
together eventually, so there's no benefit to doing an extra rename
now.
For the SVG <use> element, we want to support loading HTML documents
that have a SVG element inside of it pointed to by the URL fragment.
In this situation we would need to fetch and parse the entire document
in SharedImageRequest (so that we can still cache the SVGs). Rename
SharedImageRequest to SharedResourceRequest to make the class a little
more generic for future usecases.
This is `counter(name, style?)` or `counters(name, link, style?)`. The
difference being, `counter()` matches only the nearest level (eg, "1"),
and `counters()` combines all the levels in the tree (eg, "3.4.1").
These control the state of CSS counters.
Parsing code for `reversed(counter-name)` is implemented, but disabled
for now until we are able to resolve values for those.
Before this change, "background-clip: text" was implemented by saving a
Vector<Gfx::Path> of all glyphs needed to paint a mask for the
background. The issue with this approach was that once glyphs were
extracted into vector paths, the glyph rasterization cache could no
longer be utilized.
With this change, all text required for mask painting is saved in a
nested display list and rasterized as a regular text.
This is an AudioNode representing the final audio destination and is
what the user will ultimately hear.
This node is used as one of the connecting nodes in athenacrisis.com
Add a placeholder for the interface without anything backing it for now.