This fixes an issue where we end up in a state where we have no
execution context + a main thread event loop with an empty incumbent
settings object stack.
These wrappers will make it much easier to do various operations on the
different ArrayBuffer-related classes in LibWeb compared to the current
solution, which is to just accept a Handle<Object> everywhere (and use
"any" in the *.idl files).
Co-Authored-By: Matthew Olsson <mattco@serenityos.org>
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Some steps are still to be implemented, namely:
* Properly aborting the read algorithm
* Handling BinaryString type properly
* Setting error on any error
But as it stands, this is enough functionality for the basic case of
reading the contents of a blob using the FileReader API.
NewAKString is effectively the default for any new IDL interface, so
let's mark this as the default behavior. It also makes it much easier to
figure out whatever interfaces are still left to port over to new AK
String.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
The Blob URL store is intended to be a singleton across all WebContent
instances. But for now, this implements a per-WebContent store, which
only lives as long as the WebContent process itself.
This is a clear sign that they want to use a UnixDateTime instead.
This also adds support for placing durations and date times into SQL
databases via their millisecond offset to UTC.
That's what this class really is; in fact that's what the first line of
the comment says it is.
This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
With the GC heap conversion, the functionality of legacy platform
objects was broken. This is because the generated implementation of one
of them was used for all of them, removing functionality such as
deletion.
This re-adds all functionality, where questions such as "does the
object support indexed properties?" is instead answered by virtual
functions instead of by the IDL generator checking the presence of
certain keywords/attributes.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
Move the macro to LibJS and change it to return a throw completion
instead of a WebIDL exception. This will let us use this macro within
LibJS to handle OOM conditions.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object