It is too complex because it supports many options that are not
used by the search engine. It just makes format validation more
complicated.
Additionaly, now it's possible to have { } characters in search
engine URL (although they are not valid URL characters) :)
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
When reloading a page multiple times, it was also added multiple
times to the history. This commit prohibits an url to be added
twice in a row.
Fixes#7264
Co-authored-by: Linus Groh <mail@linusgroh.de>
It was very confusing for every Tab to have their own GUI::Menubar that
got dynamically swapped in/out when switching tabs.
This change moves us to a single menubar per window, and BrowserWindow
is the owner of its own menubar.
When holding ctrl and scrolling, the page will be zoomed in an out.
When zoomed in on a page, scrolling with move vertically up and down
the page (or horizontally if shift is being held).
In order to speed up zooming, zoomed bitmaps are cached per-page at
each distinct zoom level. This cache is cleared every 30 seconds to
prevent OOM problems.
When right-clicking with no selected row in the process list,
SystemMonitor would still show a context menu. This disables
the context menu if index is invalid and also disables Alt+Enter
so that build_process_window() is never called with a PID of -1.
Fixes#7167.
Having so much the logic and lambdas in main() was getting unwieldy.
Moving it into a class simplifies this, and also opens up a path
towards supporting "Open in New Window" :^)
Previously ByteBuffer would internally hold a RefPtr to the byte
buffer and would behave like a reference type, i.e. copying a
ByteBuffer would not create a duplicate byte buffer, but rather
two objects which refer to the same internal buffer.
This also changes ByteBuffer so that it has some internal capacity
much like the Vector<T> type. Unlike Vector<T> however a byte
buffer's data may be uninitialized.
With this commit ByteBuffer makes use of the kmalloc_good_size()
API to pick an optimal allocation size for its internal buffer.
Previously deleting an animated image wouldn't make the animation timer
stop. This resulted in the animation still running in the ViewWidget.
Moreover the timer wasn't stopped when loading different images, which
led to high CPU usage when going from an animated image to a
non-animated one.
Previously some actions like Rotate/Flip/Set as Desktop Wallpaper would
make the application crash if no image was loaded. Now image actions are
enabled/disabled based on whether an image has been loaded or not.