This allows us to set a timeout during connection and during receive and
send operations. I didn't add this to the other connect calls as it's
not used anywhere else for the time being.
Previously, we would only resolve libraries from `/usr/lib`, which is
not the only path from which the crashed process could've loaded the
libraries from.
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
The SB16 card driver doesn't swallow more than 4096 bytes of data at
once, so instead of asserting just return ENOSPC for now.
To test this, either play normal sound or just this (very!) loud noise:
dd if=/dev/random of=/dev/audio/0 bs=4096
For now, just use the first audio channel in the /dev/audio directory.
In the future we can add support for watching and loading other channels
so we can route audio to multiple sound cards on the system.
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".
Since we're in an IRQ each of these evaluate_block_conditions() calls
enqueues a new deferred call, so to save on some space in the deferred
call queue let's just do it once.
It's really annoying to write `console.log(JSON.stringify(something))`
in scripts, and the output is less than easily readable.
This exposes the existing `print(Value)` function into the JS world, and
allows us to write `print(something)` and get a neat representation in
the console.
Emitting tokens on EOF caused an infinite loop, freezing the app, which
could be a bit annoying when writing an HTML comment at the end of
the file in Text Editor. :^)
Commit b193351a99 caused the HTML comments to flash when changing
the text cursor. Also, when double-clicking on a comment, the selection
started from the beginning of the file instead.
The following message was displaying when `TOKENIZER_TRACE_DEBUG`
was enabled:
(Tokenizer::nth_last_position) Invalid position requested: 4th-last
of 4. Returning (0-0).
Changing the `nth_last_position` to 3 fixes this. I'm guessing that's
because the parser is at that moment on the second hyphen of the `<!--`
string, so it has to go back only by three characters.
Because the wake pipe is thread-local, it was previously not possible
to wake an event loop across a thread. Therefore, this commit
rearchitects event loop waking by making the wake function a member of
the event loop itself and having it keep a pointer to its thread's wake
pipe. The global wake() function calls wake on the current thread's
event loop.
This also fixes a bug in BackgroundAction: it should wake the event loop
it was created on, instead of the current thread's event loop.
Previously, event loop stacks on non-main threads would always crash
because the condition for "am I the lowest-stacked loop" was still
"am I the main loop", which of course is no longer sensible. A simple
switch to `is_instantiated` fixes this.
When triple clicking a line in the terminal the selection will span the
whole line. However, after dragging down to lines above/below the
selection will stop at the cursor.
Instead, the expected functionality of triple clicking and dragging is
to select the whole line and any whole lines dragged to after the triple
click.
Previously, the triple line counter would get reset as soon as the whole
line was selected. This patch resets the m_triple_click_timer in the
mouse up event, so that the triple click selecting functionality is
maintained during the entire click event and terminated when the event
is over.
This matches the likes of the adopt_{own, ref}_if_nonnull family and
also frees up the name to allow us to eventually add OOM-fallible
versions of these functions.
Now that expression evaluation can use TRY, we can allow binary operator
methods to fail as well. This also fixes a few instances of converting a
Value to a double when we meant to convert to an integer.
If a tuple has a single value, perform a comparison using that singular
value. This allows, for example, comparisons of the form "(1) < 4",
where (1) is a single element tuple.
There's a fair amount of VERIFY/TODO calls in LibSQL that will crash the
SQL server if we hit an unimplemented feature or some bug. Restart the
server if this happens to help with debugging / development.