Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Instead we just use a specific constructor. With this set of
constructors using curly braces for constructing is highly recommended.
As then it will not do too many implicit conversions which could lead to
unexpected loss of data or calling the much slower double constructor.
Also to ensure we don't feed (Un)SignedBigInteger infinities we throw
RangeError earlier for Durations.
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is an editorial change in the ECMA-262 and Temporal specs.
See:
- 843d8b8
- f9211d9
Note that we don't actually need to implement the AO as we already have
String::formatted() for this, and use unified format strings instead of
zero-padding in individual steps in many cases anyway.
This removes a bunch of silly wrapping and unwrapping of Crypto
SignedBigInteger values in JS BigInt objects, which isn't even intended
by the spec - it just wants us to take an integer value, not a BigInt
specifically. Nice opportunity to remove a couple of allocations. :^)
This is an editorial change in the Temporal spec.
See:
- 7fbdd28
- f666243
- 8c7d066
- 307d108
- d9ca402
In practical terms this means we can now get rid of a couple of awkward
assertion steps that were no-ops anyway, since the types are enforced
by the compiler.
This is an editorial change in the Temporal spec.
See: 983902e
We already had these defined as structs, but now they're properly
defined in the spec (opposed to the previous anonymous records), and we
don't have to make up our own names anymore :^)
Note that while we're usually not including 'record' in the name, in
this case the 'Duration Record' has a name clash with the Duration
object. Additionally, later editorial changes introduce CreateFooRecord
AOs, so let's just go with FooRecord structs here.