Exactly one place seems to define these at the moment: service worker
clients. Since we don't have a type for these and just use
EnvironmentSettingsObject, I've put it there.
This allows us to parse the Content-Security-Policy header and
Referrer-Policy header from navigation responses and actually allow
them to start having an effect.
Site isolation is a common technique to reduce the chance that malicious
sites can access data from other sites. When the user navigates, we now
check if the target site is the same as the current site. If not, we
instruct the UI to perform the navigation in a new WebContent process.
The phrase "site" here is defined as the public suffix of the URL plus
one level. This means that navigating from "www.example.com" to
"sub.example.com" remains in the same process.
There's plenty of room for optimization around this. For example, we can
create a spare WebContent process ahead of time to hot-swap the target
site. We can also create a policy to keep the navigated-from process
around, in case the user quickly navigates back.
When setting scroll position during page load we need to consider
whether we actually have a fragment to scroll to. A script may already
have run at that point and may already have set a scroll position.
If there is an actual fragment to scroll to, it is fine to scroll to
that fragment, since it should take precedence. If we don't have a
fragment however, we should not unnecessarily overwrite the scroll
position set by the script back to (0, 0).
Since this problem is caused by a spec bug, I have tested the behavior
in the three major browsers engines. Unfortunately they do not agree
fully with each other. If there is no fragment at all (e.g. `foo.html`),
all browsers will respect the scroll position set by the script. If
there is a fragment (e.g. `foo.html#bar`), all browsers will set the
scroll position to the fragment element and ignore the one set by
script. However, when the fragment is empty (e.g. `foo.html#`), then
Blink and WebKit will set scroll position to the fragment, while Gecko
will set scroll position from script. Since all of this is ad-hoc
behavior anyway, I simply implemented the Blink/WebKit behavior because
of the majority vote for now.
This fixes a regression introduced in 51102254b5.
This removes a couple of places where we were constructing strings or
vectors just to transfer data over IPC. And passes some values by const&
to remove clangd noise.
12c6ac78e2 with fixed mistake when cache
slot is copied instead of being referenced:
```cpp
auto cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
while it should've been:
```cpp
auto& cache =
box.cached_intrinsic_sizes().min_content_height.ensure(width);
```
This change moves intrinsic sizes cache from
LayoutState, which is local to current layout run,
to layout nodes, so it could be reused between
layout runs. This optimization is possible because
we can guarantee that these measurements will
remain unchanged unless the style of the element
or any of its descendants changes.
For now, invalidation is implemented simply by
resetting cache on whole ancestors chain once we
figured that element needs layout update.
The case when layout is invalidated by DOM's
structural changes is covered by layout tree
invalidation that drops intrinsic sizes cache
along with layout nodes.
I measured improvement on couple websites:
- Mail list on GMail 28ms -> 6ms
- GitHub large code page 47ms -> 36ms
- Discord chat history 15ms -> 8ms
(Time does not include `commit()`)
This was completely unnecessary, and we can just let the internal
DOM tree changes trigger partial layout updates instead.
Noticed we were repeatedly dropping layout trees on ChatGPT and this
was one of the culprits.
This change implements the requirements for the “suffering from an
overflow” and “suffering from an underflow” algorithms for
HTMLInputElement constraint validation.
This patch removes those unused 2 algorithms:
1. `fetch_internal_module_script_graph`
2. `fetch_descendants_of_a_module_script`
Those 2 algorithms were removed in spec and are not used in our
codebase.
The User Timing, Resource Timing and Navigation Timing specifications
have not been updated to account for the queue method to also append to
the underlying performance buffer and it's method of checking it's
full.
This separates the functionality into a different function, with a flag
to indicate whether to use the custom full buffer logic or not.
This change fixes a bug in our implementation of the “step base”
algorithm at https://html.spec.whatwg.org/#concept-input-min-zero. We
were using the “value” IDL/DOM attribute in a particular step, where the
spec instead actually requires using the “value” content attribute.
This change implements HTMLInputElement type=email constraint validation
in conformance with the current spec requirements (which happens to also
produce behavior that’s interoperable with other existing engines).
This is a bit weird in the spec in it passing through a string here
instead of a URL record. However, the string being used in this
case should only ever be a valid URL string if it is not the empty
string.
Instead of relying on the implicit URL constuctor. Parsing should
never fail here as urlString before adding the suffix is already
parsed above, and the suffix should only be a valid query string.
This is the same type as what is spec'd. We cannot use a URL record
for this member as the spec in some scenarios will set and compare
the URL string to an invalid URL value, such as the empty string.
With implicit string constructors for the URL class removed
explicitly using URL::Parser::basic_parse makes the code look
quite silly in those places.
This change implements HTMLInputElement type=url constraint validation
in such a way as to match the behavior in other existing engines (which
is, however, very different from what the spec currently requires).
The DOMParsing spec is in the process of being merged into the HTML one,
gradually. The linked spec change moves XMLSerializer, but many of the
algorithms are still in the DOMParsing spec so I've left the links to
those alone.
I've done my best to update the GN build but since I'm not actually
using it, I might have done that wrong.
Corresponds to 2edb8cc7ee