This method was removed in e015a43b51
However, it was not exactly *unused* as the commit message would say.
This method was the only thing that allowed spin_until to exit when
the event loop was cancelled. This happens normally when IPC connections
are closed, but also when the process is killed.
The logic to properly handle process exit from event loop spins needs to
actually notify the caller that their goal condition was not met though.
That will be handled in a later commit.
We currently store Web::Fetch::Infrastructure::Response objects in the
HTTP cache. They are associated with their original realm, but when we
use a cached response, we clone it into the target realm. For example,
two <iframe> objects loading the same HTML will be in different realms.
When we clone the response, we must use the target realm throughout the
entire cloning process. We neglected to do this for the cloned response
body stream, which is cloned via teeing. The result was the the stream
for the "cloned" response was created in the original realm, causing
issues down the line when reading from that stream tried to handle read
promises on behalf of the original realm. There are protections in place
to prevent this from happening, and the cached response read would never
complete.
This is a normative change in the ECMA-262 spec. See:
de62e8d
This did not actually seem to affect our implementation as we were not
using generators here to begin with. So this patch is basically just
adding spec comments.
Attach a 'job' to the main thread event loop, trusting that the event
loop implementation will cancel it when asked to quit. This is something
that our Unix implementation does, but isn't strictly part of the
contract of EventLoopImplementation.
This reverts commit 36bb2824a6.
Although this was faster on my M3 MacBook Pro, other Apple machines
disagree, including our benchmark runner. So let's revert it.
The spec calls for a couple of very specific whitespace padding
techniques whenever we canonicalize whitespace during the execution of
editing commands, but it seems that other browsers have a simpler
strategy - let's adopt theirs!
This is a simple trick to generate better native code for access to
registers, locals, and constants. Before this change, each access had
to first dereference the member pointer in Interpreter, and then get to
the values. Now we always have a pointer directly to the values on hand.
Here's how it looks:
class StackFrame {
public:
Value get(Operand) const;
void set(Operand, Value);
private:
Value m_values[];
};
And we just place one of these as a window on top of the execution
context's array of values (registers, locals, and constants).
This is implemented by these related changes:
* The Skia alpha type 'Opaque' is selected for surfaces that were
created with the intention of not having an alpha channel.
Previously we were simply creating one with alpha.
* Clearing now happens through Skia's `clear()` which always uses the
source color's value for the result, instead of setting all values
to 0.
* CanvasRenderingContext2D selects a different clearing color based on
the `alpha` context attribute's value.
Getting the running_execution_context() already verifies that the
execution context stack is non-empty, we don't need to do it separately
here as well.
The old accumulator register is really only used to pass the end
completion to the caller of run_bytecode() nowadays. As such, we don't
need to cache a pointer to it for fast access. One less thing to do
on run_bytecode() entry.
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
Most of the time there are no queued promise jobs to run after exiting
a stack frame. By moving the check inline, leaving a function call gets
a measurable speedup in the common case.