Commit graph

12 commits

Author SHA1 Message Date
Andreas Kling
7035a19645 LibAudio: Wait for enqueuer thread to start before poking its event loop 2023-04-26 19:17:04 +01:00
Andreas Kling
9601b516b8 LibCore: Remove awkward EventLoop::wake_once() API
This was used in exactly one place, to avoid sending multiple
CustomEvents to the enqueuer thread in Audio::ConnectionToServer.

Instead of this, we now just send a CustomEvent and wake the enqueuer
thread. If it wakes up and has multiple CustomEvents, they get delivered
and ignored in no time anyway. Since they only get ignored if there's
no work to be done, this seems harmless.
2023-04-25 14:48:40 +02:00
Tim Schumacher
a96339b72b LibCore: Move Stream-based sockets into the Core namespace 2023-02-13 00:50:07 +00:00
Linus Groh
108ea2b921 LibCore: Remove try_ prefix from fallible SharedCircularQueue methods 2023-01-28 22:41:36 +01:00
Andrew Kaster
140000f37a LibAudio: Only join the background enqueuer thread if has been started
This prevent an assertion failure in SoundPlayer when closing it before
trying to play any audio files.
2022-12-31 00:04:34 +01:00
kleines Filmröllchen
cc9192a1e7 LibAudio: Expose blocking realtime enqueue to audio clients
This is just a delegate of the same function found in the shared queue
itself.
2022-12-15 00:21:00 -07:00
kleines Filmröllchen
9b819a0dc9 LibAudio: Set asynchronous audio enqueuer thread to maximum priority
Anything that handles audio in this way should run at maximum priority.
2022-11-25 17:01:44 -07:00
kleines Filmröllchen
3610b8dd93 LibAudio: Restore exact audio enqueuer thread mutex behavior
This was changed with a recent move to MutexLocker, but the exact
previous behavior is safer as it holds the lock for the minimum amount
of time in both locations. We don't want to introduce these kinds of
subtle bugs.
2022-11-12 10:04:21 -07:00
Oleg Kosenkov
0c27d95e76 Userland: Use Threading::MutexLocker to lock/unlock mutexes 2022-10-31 00:00:52 +01:00
kleines Filmröllchen
125122a9ab LibAudio: Prevent racy eternal deadlock of the audio enqueue thread
The audio enqueuer thread goes to sleep when there is no more audio data
present, and through normal Core::EventLoop events it can be woken up.
However, that waking up only happens when the thread is not currently
running, so that the wake-up events don't queue up and cause weirdness.
The atomic variable responsible for keeping track of whether the thread
is active can lead to a racy deadlock however, where the audio enqueuer
thread will never wake up again despite there being audio data to
enqueue. Consider this scenario:

- Main thread calls into async_enqueue. It detects that according to the
  atomic variable, the other thread is still running, skipping the event
  queue wake.
- Enqueuer thread has just finished playing the last chunk of audio and
  detects that there is no audio left. It enters the if block with the
  dbgln "Reached end of provided audio data..."
- Main thread enqueues audio, making the user sample queue non-empty.
- Enqueuer thread does not check this condition again, instead setting
  the atomic variable to indicate that it is not running. It exits into
  an event loop sleep.
- Main thread exits async_enqueue. The calling audio enqueuing system
  (see e.g. Piano, but all of them function similarly) will wait until
  the enqueuer thread has played enough samples before async_enqueue is
  called again. However, since the enqueuer thread will never play any
  audio, this condition is never fulfilled and audio playback deadlocks

This commit fixes that by allowing the event loop to not enqueue an
event that already exists, therefore overloading the audio enqueuer
event loop by at maximum one message in weird situations. We entirely
get rid of the atomic variable and the race condition is prevented.
2022-07-22 19:35:41 +01:00
kleines Filmröllchen
763cda227f LibAudio: Don't auto-start the convenience enqueuer thread
This will conflict with apps that don't use this thread and it also
creates unnecessary overhead for non-enqueuing clients like AudioApplet.
Use the new Thread is_started info to start the thread only if necessary
(on first call to async_enqueue).
2022-07-22 19:35:41 +01:00
kleines Filmröllchen
3f59356c79 LibAudio: Rename ConnectionFromClient to ConnectionToServer
The automatic nomenclature change for IPC sockets got this one wrong.
2022-07-19 11:17:45 +01:00
Renamed from Userland/Libraries/LibAudio/ConnectionFromClient.cpp (Browse further)