Previously, we always applied the enclosing clip rectangle for all paint
phases except overlays, and the own clip rectangle for the background
and foreground phases. The problem is that applying a clip rectangle
means emitting an AddClipRect display list item for each clip rectangle
in the containing block. With this change, we choose whether to include
the own clip based on the paint phase and this way avoid emitting
AddClipRect for enclosing clip rectangles twice.
These were only used in SVGSVGPaintable to apply scroll frame id, which
is already handled by `before_paint()` and `after_paint()` hooks in
PaintableBox.
This is a improved version of a73cd88f0c
The old commit was reverted in 552dd18696
The new version only paints an element into a new layer if background
blend modes other than normal are used. The rasterization performance
of most websites should therefore not suffer.
Co-Authored-By: Alexander Kalenik <kalenik.aliaksandr@gmail.com>
This reverts commit a73cd88f0c.
Emitting SaveLayer for each paintable made rasterization a lot slower
on every website because now Skia has to allocate enormous amounts of
temporary surfaces. Let's revert it for now and figure how to implement
it with less aggressive SaveLayer usage.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
CSS filters work similarly to canvas filters, so it makes sense to have
Gfx::Filter that can be used by both libraries in an analogous way
as Gfx::Color.
ApplyOpacity internally calls canvas.saveLayer() which requires a
matching canvas.restore() to be called.
Fixes missing header on https://supabase.com/
ApplyFilter internally calls canvas.saveLayer() which requires a
matching canvas.restore() to be called.
Fixes painting on https://supabase.com/ regressed by
8562b0e33b
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.