The driver would crash if it was unable to find an output route, and
subsequently the destruction of controller did not invoke
`GenericInterruptHandler::will_be_destroyed()` because on the level of
`AudioController`, that method is unavailable.
By decoupling the interrupt handling from the controller, we get a new
refcounted class that correctly cleans up after itself :^)
We used to not care about stopping an audio output stream for Intel HDA
since AudioServer would continuously send new buffers to play. Since
707f5ac150ef858760eb9faa52b9ba80c50c4262 however, that has changed.
Intel HDA now uses interrupts to detect when each buffer was completed
by the device, and uses a simple heuristic to detect whether a buffer
underrun has occurred so it can stop the output stream.
This was tested on Qemu's Intel HDA (Linux x86_64) and a bare metal MSI
Starship/Matisse HD Audio Controller.
This is a preparation before we can create a usable mechanism to use
filesystem-specific mount flags.
To keep some compatibility with userland code, LibC and LibCore mount
functions are kept being usable, but now instead of doing an "atomic"
syscall, they do multiple syscalls to perform the complete procedure of
mounting a filesystem.
The FileBackedFileSystem IntrusiveList in the VFS code is now changed to
be protected by a Mutex, because when we mount a new filesystem, we need
to check if a filesystem is already created for a given source_fd so we
do a scan for that OpenFileDescription in that list. If we fail to find
an already-created filesystem we create a new one and register it in the
list if we successfully mounted it. We use a Mutex because we might need
to initiate disk access during the filesystem creation, which will take
other mutexes in other parts of the kernel, therefore making it not
possible to take a spinlock while doing this.
Otherwise, reading will sometimes fail on the Raspberry Pi.
This is mostly a hack, the spec has some info about how the correct
divisor should be calculated and how we can recover from timeouts.
Namely, we previously forgot to configure the SD Host Controller for
4-bit mode after issuing ACMD6, which caused data transfers to fail on
bare metal.
To ensure actual PS2 code is not tied to the i8042 code, we make them
separated in the following ways:
- PS2KeyboardDevice and PS2MouseDevice classes are no longer inheriting
from the IRQHandler class. Instead we have specific IRQHandler derived
class for the i8042 controller implementation, which is used to ensure
that we don't end up mixing PS2 code with low-level interrupt handling
functionality. In the future this means that we could add a driver for
other PS2 controllers that might have only one interrupt handler but
multiple PS2 devices are attached, therefore, making it easier to put
the right propagation flow from the controller driver all the way to
the HID core code.
- A simple abstraction layer is added between the PS2 command set which
devices could use and the actual implementation low-level commands.
This means that the code in PS2MouseDevice and PS2KeyboardDevice
classes is no longer tied to i8042 implementation-specific commands,
so now these objects could send PS2 commands to their PS2 controller
and get a PS2Response which abstracts the given response too.
The HIDController class is removed and instead adding SerialIOController
class. The HIDController class was a mistake - there's no such thing in
real hardware as host controller only for human interface devices
(VirtIO PCI input controller being the exception here, but it could be
technically treated as serial IO controller too).
Instead, we simply add a new abstraction layer - the SerialIO "bus",
which will hold all the code that is related to serial communications
with other devices. A PS2 controller is simply a serial IO controller,
and the Intel 8042 Controller is simply a specific implementation of a
PS2 controller.
Ideally, we would want the audio controller to run a channel at a
device's initial sample rate instead of hardcoding 44.1 KHz. However,
most audio is provided at 44.1 KHz and as long as `Audio::Resampler`
introduces significant audio artifacts, let's set a sensible sample
rate that offers a better experience for most users.
This can be removed after someone implements a higher quality
`Audio::Resampler`.
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".
Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This has KString, KBuffer, DoubleBuffer, KBufferBuilder, IOWindow,
UserOrKernelBuffer and ScopedCritical classes being moved to the
Kernel/Library subdirectory.
Also, move the panic and assertions handling code to that directory.
The Storage subsystem, like the Audio and HID subsystems, exposes Unix
device files (for example, in the /dev directory). To ensure consistency
across the repository, we should make the Storage subsystem to reside in
the Kernel/Devices directory like the two other mentioned subsystems.
"Wherever applicable" = most places, actually :^), especially for
networking and filesystem timestamps.
This includes changes to unzip, which uses DOSPackedTime, since that is
changed for the FAT file systems.
That's what this class really is; in fact that's what the first line of
the comment says it is.
This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
To do this we also need to get rid of LockRefPtrs in the USB code as
well.
Most of the SysFS nodes are statically generated during boot and are not
mutated afterwards.
The same goes for general device code - once we generate the appropriate
SysFS nodes, we almost never mutate the node pointers afterwards, making
locking unnecessary.
While doing this, we can also just return a normal RefPtr instead of a
LockRefPtr, because we create these channels when initializing an audio
controller, and never change the pointer in AudioController instances
after their initialization, hence no locking is necessary.
Instead of enumerating all available controllers and then ask each to
find its audio channels, we change the initialization sequence to match
what happens in the Networking subsystem and Graphics subsystem - we
essentially probe for a matching driver on a PCI device, create a device
instance, and immediately initialize it.
This in fact allows us to immediately find any hardware initialization
issues and report it, and then dropping the created instance, as usually
being done in other initialization paths in the Kernel.
This also opens the opportunity to propagate errors when failed to
initialize an AudioChannel instance, and it will be addressed in a
future commit.
For a very long time, the kernel had only support for basic PS/2 devices
such as the PS2 AT keyboard and regular PS2 mouse (with a scroll wheel).
To adapt to this, we had very simple abstractions in place, essentially,
the PS2 devices were registered as IRQ handlers (IRQ 1 and 12), and when
an interrupt was triggered, we simply had to tell the I8042Controller to
fetch a byte for us, then send it back to the appropriate device for
further processing and queueing of either a key event, or a mouse packet
so userspace can do something meaningful about it.
When we added the VMWare mouse integration feature it was easily adapted
to this paradigm, requiring small changes across the handling code for
these devices.
This patch is a major cleanup for any future advancements in the HID
subsystem.
It ensures we do things in a much more sane manner:
- We stop using LockRefPtrs. Currently, after the initialization of the
i8042 controller, we never have to change RefPtrs in that class, as we
simply don't support PS2 hotplugging currently.
Also, we remove the unnecessary getters for keyboard and mouse devices
which also returned a LockRefPtr.
- There's a clear separation between PS2 devices and the actual device
nodes that normally exist in /dev. PS2 devices are not polled, because
when the user uses these devices, they will trigger an IRQ which when
is handled, could produce either a MousePacket or KeyEvent, depending
on the device state.
The separation is crucial for buses that are polled, for example - USB
is a polled bus and will not generate an IRQ for HID devices.
- There's a clear separation in roles of each structure. The PS2 devices
which are attached to a I8042Controller object are managing the device
state, while the generic MouseDevice and KeyboardDevice manage all
related tasks of a CharacterDevice, as well as interpreting scan code
events and mouse relative/absolute coordinates.
It happens to be that only PS/2 devices that are connected via the i8042
controller can generate interrupt events, so it makes much more sense to
have those devices to implement the enable_interrupts method because of
the I8042Device class and not the HIDDevice class.
Use the new class in HID code, because all other HID device controllers
will be using this class as their parent class.
Hence, we no longer keep a reference to any PS/2 device in HIDManagement
and rely on HIDController derived classes to do this for us.
It also means that we removed another instance of a LockRefPtr, which
is designated to be removed and is replaced by the better pattern of
SpinlockProtected<RefPtr<>> instead.
The only persistent one of these was Thread::m_process and that never
changes after initialization. Make it const to enforce this and switch
everything over to RefPtr & NonnullRefPtr.
Instead, only update it when the Caps Lock key event is generated and
remapping to the Ctrl key is enabled.
This fixes a bug that when enabling remapping Caps Lock key to the Ctrl
key, the original Ctrl key is no longer usable.
This is an implementation that tries to follow the spec as closely as
possible, and works with Qemu's Intel HDA and some bare metal HDA
controllers out there. Compiling with `INTEL_HDA_DEBUG=on` will provide
a lot of detailed information that could help us getting this to work
on more bare metal controllers as well :^)
Output format is limited to `i16` samples for now.
This patch switches away from {Nonnull,}LockRefPtr to the non-locking
smart pointers throughout the kernel.
I've looked at the handful of places where these were being persisted
and I don't see any race situations.
Note that the process file descriptor table (Process::m_fds) was already
guarded via MutexProtected.
There are now 2 separate classes for almost the same object type:
- EnumerableDeviceIdentifier, which is used in the enumeration code for
all PCI host controller classes. This is allowed to be moved and
copied, as it doesn't support ref-counting.
- DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This
class uses ref-counting, and is not allowed to be copied. It has a
spinlock member in its structure to allow safely executing complicated
IO sequences on a PCI device and its space configuration.
There's a static method that allows a quick conversion from
EnumerableDeviceIdentifier to DeviceIdentifier while creating a
NonnullRefPtr out of it.
The reason for doing this is for the sake of integrity and reliablity of
the system in 2 places:
- Ensure that "complicated" tasks that rely on manipulating PCI device
registers are done in a safe manner. For example, determining a PCI
BAR space size requires multiple read and writes to the same register,
and if another CPU tries to do something else with our selected
register, then the result will be a catastrophe.
- Allow the PCI API to have a united form around a shared object which
actually holds much more data than the PCI::Address structure. This is
fundamental if we want to do certain types of optimizations, and be
able to support more features of the PCI bus in the foreseeable
future.
This patch already has several implications:
- All PCI::Device(s) hold a reference to a DeviceIdentifier structure
being given originally from the PCI::Access singleton. This means that
all instances of DeviceIdentifier structures are located in one place,
and all references are pointing to that location. This ensures that
locking the operation spinlock will take effect in all the appropriate
places.
- We no longer support adding PCI host controllers and then immediately
allow for enumerating it with a lambda function. It was found that
this method is extremely broken and too much complicated to work
reliably with the new paradigm being introduced in this patch. This
means that for Volume Management Devices (Intel VMD devices), we
simply first enumerate the PCI bus for such devices in the storage
code, and if we find a device, we attach it in the PCI::Access method
which will scan for devices behind that bridge and will add new
DeviceIdentifier(s) objects to its internal Vector. Afterwards, we
just continue as usual with scanning for actual storage controllers,
so we will find a corresponding NVMe controllers if there were any
behind that VMD bridge.
This header has always been fundamentally a Kernel API file. Move it
where it belongs. Include it directly in Kernel files, and make
Userland applications include it via sys/ioctl.h rather than directly.