As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This makes VMObject 8 bytes smaller since we can use the array size as
the page count.
The size() is now also computed from the page count instead of being
a separate value. This makes sizes always be a multiple of PAGE_SIZE,
which is sane.
InodeVMObject is a VMObject with an underlying Inode in the filesystem.
AnonymousVMObject has no Inode.
I'm happy that InodeVMObject::inode() can now return Inode& instead of
VMObject::inode() return Inode*. :^)
This wasn't really thought-through, I was just trying anything to see
if it would make WindowServer faster. This doesn't seem to make much of
a difference either way, so let's just not do it for now.
It's easy to bring back if we think we need it in the future.
The VMObject name was always either the owning region's name, or the
absolute path of the underlying inode.
We can reconstitute this information if wanted, no need to keep copies
of these strings around.
This method is used in BXVGADevice to create pages for the framebuffer;
we should neither make the PhysicalPage instances eternal, nor hand over
actual physical pages to the memory allocator.
This patch moves away from using kmalloc memory for thread kernel stacks.
This reduces pressure on kmalloc (16 KB per thread adds up fast) and
prevents kernel stack overflow from scribbling all over random unrelated
kernel memory.