Add a fast path to Variant::to_deprecated_string() to return a copy
if the underlying data is of type DeprecatedString. This improves the
performance of models with a lot of string data.
When calculating bar height, we clamp our values to the maximum
vertical height of the widget minus a margin. When the window was
resized such that the widget got smaller than this margin however,
our maximum height became negative. This caused a crash in clamp().
First, this adds an overload of PrimitiveString::create for StringView.
This overload will throw an OOM completion if creating a String fails.
This is not only a bit more convenient, but it also ensures at compile
time that all PrimitiveString::create(string_view) invocations will be
handled as String and OOM-aware.
Next, this wraps all invocations to PrimitiveString::create(string_view)
with MUST_OR_THROW_OOM.
A small PrimitiveString::create(DeprecatedFlyString) overload also had
to be added to disambiguate between the StringView and DeprecatedString
overloads.
That matches the terminology used in ITU-T Rec. H.273,
PNG's cICP chunk, and the ICC cicpTag.
Also change the enum values to match the values in the spec --
0 means "not full range" and 1 means "full range".
(For now, keep the "Unspecified" entry around, and give it value 2.
This value is not in the spec.)
No intended behavior change.
This reverts commit b0606d90f0.
This seems to prevent libegl-mesa0 from being installed (which for some
reason isn't failing the Azure jobs - the failure seen later is that
ccache is not installed).
Previously checkerboard patterns were anchored to the top left of the
bitmap they were being drawn into.
This makes the transparency grid in PixelPaint static relative to the
canvas when panning.
Fast seeking does not work correctly when seeking in small increments,
so it is necessary to use accurate seeking when using certain actions.
The PlaybackManager has been changed to accept the seek mode as a
parameter to `seek_to_timestamp` to facilitate this. This now means
that it no longer has to track a seek mode preference.
This would cause seeks where the approximate starting cue index was one
cue before the optimal cue to not change the sample iterator position.
Fixing this issue improves accurate seek speeds significantly.
In cases where the PlaybackManager's earliest buffered or displayed
sample is closer to the seek target than the demuxer's chosen keyframe,
we don't want to seek at all. To enable this, demuxers now receive an
optional parameter with the earliest timestamp that the caller can
still access.
The demuxer in turn returns an optional to indicate when a seek was not
needed, which allows PlaybackManager to avoid clearing its queue and
re-decoding frames.
Storing playback states in virtual classes allows the behavior to be
much more clearly written. Each `PlaybackStateHandler` subclass can
implement some event-handling functions to model their behavior, and
has functions to change its parent PlaybackManager's state to any other
state.
This will allow expanding the functionality of playback in the future,
for example to allow skipping a single frame forward/backward.
A bit of a bikeshed, but status sounds more like a result of an action,
and state sounds more accurate to what the `PlaybackManager` does.
The previous and current state fields of the `PlaybackStateChangeEvent`
are now removed, since they were unused (for now).
This is a lead-up to the refactoring of VideoPlaybackManager to make
that diff more legible.
These are among the permitted tag types of ATo0Tag and BToA0Tag,
which are among the required tags of most profiles. They are the
last permitted tag types for those profiles (the other are
lut8Type or lut16Type, which are already implemented).
They are pretty chonky types though, so this only implements
support for the E matrix and the CLUT. Support for the various
curves will be in a future PR.
Previously, the move tool outline could "wobble" relative to the layer
boundary. This caused the layer boundary to appear and disappear when
zooming. With this commit, the layer boundary is always drawn behind
the move tool outline.
Previously, layer coordinates were being used to check whether the
bucket tool was within the bounds of the current selection, rather
than image coordinates.
We essentially just end up moving `release_value_but_fixme_...` one
layer down, but it makes adding more fallible operations in the
serialization function more comfortable.
The seac command provides the base and accented character that are
needed to create an accented character glyph. Storing these values is
all that was left to properly support these composed glyphs.
Type1 accented character glyphs are composed of two other glyphs in the
same font: a base glyph and an accent glyph, given as char codes in the
standard encoding. These two glyphs are then composed together to form
the accented character.
This commit adds the data structures to hold the information for
accented characters, and also the routine that composes the final glyph
path out of the two individual components. All glyphs must have been
loaded by the time this composition takes place, and thus a new
protected consolidate_glyphs() routine has been added to perform this
calculation.
Glyph was a simple structure, but even now it's become more complex that
it was initially. Turning it into a class hides some of that complexity,
and make sit easier to understand to external eyes.
While doing this I also decided to remove the float + bool combo for
keeping track of the glyph's width, and replaced it with an Optional
instead.
Storing glyphs indexed by char code in a Type1 Font Program binds a Font
Program instance to the particular Encoding that was used at Font
Program construction time. This makes it difficult to reuse Font Program
instances against different Encodings, which would be otherwise
possible.
This commit changes how we store the glyphs on Type1 Font Programs.
Instead of storing them on a map indexed by char code, the map is now
indexed by glyph name. In turn, when rendering a glyph we use the
Encoding object to turn the char code into a glyph name, which in turn
is used to index into the map of glyphs.
This is the first step towards reusability of Type1 Font Programs. It
also unlocks the ability to render glyphs that are described via the
"seac" command (standard encoding accented character), which requires
accessing the base and accent glyphs by name.
This is useful in general (I'd imagine), but in particular having this
will allow us to implement accented PDF Type1 Font glyphs, which consist
of two separate glyphs that are composed into a single one.