Commit graph

10 commits

Author SHA1 Message Date
Aliaksandr Kalenik
2c0f03f5b6 LibWeb: Delete BlitCornerClipping display list command
Contrary to LibGfx, where corner clipping was implemented by sampling
and blitting pixels under corners into a temporary bitmap, Skia allows
us to simply apply a mask. As a result, we no longer need the
BlitCornerClipping command, which has become a no-op.

- SampleUnderCorners is renamed to AddRoundedRectClip
- The optimization that skipped unnecessary blit and sample commands has
  been removed. However, this should not result in a performance
  regression because Skia seems to perform mask rasterization lazily.
2024-07-30 09:43:43 +02:00
Aliaksandr Kalenik
e8b7c88881 LibWeb: Move display list command dispatch into player
With this change display list player will be able to recurse into
executing another display list, without having to construct new display
list player. It is going to be useful in the upcoming changes to paint
a mask from a display list owned by a command.
2024-07-25 14:33:33 +02:00
Aliaksandr Kalenik
40f9c9f82a LibWeb: Remove optional prepare step from DisplayListPlayer
This was only needed by removed LibGfx painter to ensure capacity of a
vector with border corner clippers.
2024-07-24 17:49:14 +02:00
Aliaksandr Kalenik
54cb888e2f LibWeb: Remove step to prepare bitmap cache in display list player
This was only used by old OpenGL GPU painter.
2024-07-24 17:49:14 +02:00
Aliaksandr Kalenik
a10576d016 LibWeb: Remove step to prepare glyphs texture in display list player
This was only used by old OpenGL GPU painter.
2024-07-24 17:49:14 +02:00
Aliaksandr Kalenik
6ae9b54f11 LibWeb: Remove stacking context painting failure handling
CommandResult was needed by LibGfx display list player that could have
failed to allocate a temporary bitmap for painting a stacking context
with CSS transforms. This is no longer an issue with Skia painter, so
we can delete CommandResult::SkipStackingContext handling path.
2024-07-24 14:57:19 +02:00
Aliaksandr Kalenik
c5afe70f77 LibWeb: Add optimized painting command for repeated background
With this change, instead of recording a display list item for each
instance of a repeated background, a new DrawRepeatedImmutableBitmap
type is used. This allows the painter to use optimized repeated image
painting and, when the GPU backend is used, avoid re-uploading the image
texture for each repetition.

Some screenshot tests are affected, but there are no visible
regressions.

https://null.com/games/chainstaff works a lof faster with this change.
2024-07-24 11:13:04 +02:00
Aliaksandr Kalenik
7181c3f2ea Everywhere: Limit layout text fragments to use one font for all glyphs
The ChunkIterator now limits a chunk to using only one font (before, it
was possible to have a chunk with >1 font, when `unicode-range` CSS
property is used).

This change allows us to reduce some complexity in the text shaping and
painting code and makes us compatible with the APIs in Skia and
HarfBuzz.
2024-06-30 19:23:24 +02:00
Aliaksandr Kalenik
760dfdcc1a LibWeb: Rename CommandExecutor to DisplayListPlayer
Use more widely recognized name among browser engine developers.
2024-06-24 13:22:59 +02:00
Aliaksandr Kalenik
5570e6b648 LibWeb: Rename CommandList to DisplayList
Use more widely recognized name among browser engine developers.
2024-06-24 13:22:59 +02:00
Renamed from Userland/Libraries/LibWeb/Painting/CommandList.cpp (Browse further)