These represent the outermost scope in the environment record
hierarchy. The spec says they should be a "composite" of two things:
- An ObjectEnvironmentRecord wrapping the global object
- A DeclarativeEnvironmentRecord for other declarations
It's not yet clear to me how this should work, so this patch only
implements the first part, an object record wrapping the global object.
This patch adds FunctionEnvironmentRecord as a subclass of the existing
DeclarativeEnvironmentRecord. Things that are specific to function
environment records move into there, simplifying the base.
Most of the abstract operations related to function environment records
are rewritten to match the spec exactly. I also had to implement
GetThisEnvironment() and GetSuperConstructor() to keep tests working
after the changes, so that's nice as well. :^)
This patch makes the following name changes:
- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
Value.{cpp,h} has become a dumping ground, let's change that.
Things that are directly related to Values (e.g. bitwise/binary ops,
equality related functions) can remain, but everything else that's not a
Value or Object method and globally required (not just a static function
somewhere) is being moved.
Also convert to east-const while we're here.
I haven't touched IteratorOperations.{cpp,h}, it seems fine to still
have those separately.
This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
While this implementation should be complete it is based on HashMap's
iterator, which currently follows bucket-order instead of the required
insertion order. This can be simply fixed by replacing the underlying
HashMap member in Map with an enhanced one that maintains a linked
list in insertion order.
Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
While this implementation should be complete it is based on HashTable's
iterator, which currently follows bucket-order instead of the required
insertion order. This can be simply fixed by replacing the underlying
HashTable member in Set with an enhanced one that maintains a linked
list in insertion order.
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes#7914 as a result of reimplementing the loop logic.
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.
It's probably quite naive, but we have to start somewhere.
The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.
This first version only implements two instructions: Load and Add. :^)
Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.
Two new `js` options are added in this patch as well:
`-d` will dump the generated bytecode
`-b` will execute the generated bytecode
Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)
This patch adds a BlockAllocator to the GC heap where we now cache up to
64 HeapBlock-sized mmap's that get recycled when allocating HeapBlocks.
This improves test-js runtime performance by ~35%, pretty cool! :^)
Instead of being its own separate unrelated class.
This automatically makes typed array properties available to it,
as well as making it available to the runtime.
This had very bad interactions with ccache, often leading to rebuilds
with 100% cache misses, etc. Ali says it wasn't that big of a speedup
in the end anyway, so let's not bother with it.
We can always bring it back in the future if it seems like a good idea.
Almost a year after first working on this, it's finally done: an
implementation of Promises for LibJS! :^)
The core functionality is working and closely following the spec [1].
I mostly took the pseudo code and transformed it into C++ - if you read
and understand it, you will know how the spec implements Promises; and
if you read the spec first, the code will look very familiar.
Implemented functions are:
- Promise() constructor
- Promise.prototype.then()
- Promise.prototype.catch()
- Promise.prototype.finally()
- Promise.resolve()
- Promise.reject()
For the tests I added a new function to test-js's global object,
runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs().
By design, queued jobs normally only run after the script was fully
executed, making it improssible to test handlers in individual test()
calls by default [2].
Subsequent commits include integrations into LibWeb and js(1) -
pretty-printing, running queued promise jobs when necessary.
This has an unusual amount of dbgln() statements, all hidden behind the
PROMISE_DEBUG flag - I'm leaving them in for now as they've been very
useful while debugging this, things can get quite complex with so many
asynchronously executed functions.
I've not extensively explored use of these APIs for promise-based
functionality in LibWeb (fetch(), Notification.requestPermission()
etc.), but we'll get there in due time.
[1]: https://tc39.es/ecma262/#sec-promise-objects
[2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
This is a little bit messy but the basic idea is:
Syntax::Highlighter now has a Syntax::HighlighterClient to talk to the
outside world. It mostly communicates in LibGUI primitives that are
available in headers, so inlineable.
GUI::TextEditor inherits from Syntax::HighlighterClient.
This let us to move GUI::JSSyntaxHighlighter to JS::SyntaxHighlighter
and remove LibGUI's dependency on LibJS.