This patch completely reworks TextNode::compute_text_for_rendering(). It
removes the unnecessary usage of Utf8View to find spaces in a String.
Furthermore, it adds a couple fast return paths for common but trivial
cases such as empty, single-character and whitespace-less strings.
For the HTML spec bookmarks, around two thirds of all function calls
(which amounts to around 10'000) use the fast paths and thus avoid
allocating a StringBuilder just to build a copy of the already present
String.
The previous behavior was to always VERIFY that the UTF-8 bytes were
valid when iterating over the code points of an UTF8View. This change
makes it so we instead output the 0xFFFD 'REPLACEMENT CHARACTER'
code point when encountering invalid bytes, and keep iterating the
view after skipping one byte.
Leaving the decision to the consumer would break symmetry with the
UTF32View API, which would in turn require heavy refactoring and/or
code duplication in generic code such as the one found in
Gfx::Painter and the Shell.
To make it easier for the consumers to detect the original bytes, we
provide a new method on the iterator that returns a Span over the
data that has been decoded. This method is immediately used in the
TextNode::compute_text_for_rendering method, which previously did
this in a ad-hoc waay.
This also add tests for the new behavior in TestUtf8.cpp, as well
as reinforcements to the existing tests to check if the underlying
bytes match up with their expected values.
This replaces ctype.h with CharacterType.h everywhere I could find
issues with narrowing conversions. While using it will probably make
sense almost everywhere in the future, the most critical places should
have been addressed.
Our "frame" concept very closely matches what the web specs call a
"browsing context", so let's rename it to that. :^)
The "main frame" becomes the "top-level browsing context",
and "sub-frames" are now "nested browsing contexts".
This patch makes two modifications to improve the behavior of cursors in
editable DOM nodes, such as HTML tags with the contenteditable
attribute.
When the cursor blink cycle is reset in an editable DOM node, a repaint
should be initiated. For this, set_needs_display() needs to be called on
the layout node. Previously, the cursor blink cycle would not reset
properly and moving the cursor with the arrow keys did not feel
intuitive.
Furthermore, this modifies one of the conditions necessary to actually
paint the cursor, which previously prevented it from being painted when
at the end of a text node, after all the text present.
This hack allows for Boxes that have a background to be painted and a
border to accurately paint their border-radii if needed.
For that the box in with the background is drawn is extended to the
bordered_rect. The border is later drawn over this regardless.
Previously when drawing a Box that had all three, background, border
and a border-radius, there could be some white between the filling and
the border.
The struct BorderRadiusData contains the four radii of the box.
In case the specified borders are too large for the dimensions of the
box, they get scaled down.
The Acid1 test has a bit of an unusual background - the html and body
tags have different background colors. Our painting order of the DOM was
such that the body background was painted first, then all other elements
were painted in-phase according to Appendix E of CSS 2.1. So the html
element's background color was painted over the body background.
This removes the special handling of the body background from
InitialContainingBlockBox and now all boxes are painted in-phase. Doing
this also exposed that we weren't handling Section 2.11.2 of the spec;
when the html background is unset, the body's background should be
propagated to the html element.
The ListItemMarker gets its index 1-based while the
String::bijective_base_from expects its index to be 0-based. This patch
adjusts the index passed around accordingly.
Previously they were positioned with a fixed offset. However this lead
to wider markers with more than one character to collide with the
element itself.
Now the ListItemMarkerBox generates and stores the appropriate String
in its constructor and sets its own width according to that.
The ListItemBox then lays out the Marker taking this width into
account.
This also made the painting a lot easier since we don't generate the
needed Strings every time we repaint, just once.
Why exactly the linter didn't whine about this is a mystery. These
constants aren't needed anymore since the functionality moved to
AK/String a while ago.
When computing the y-position of a clearing element, use the height of
the border box of the associated floating elements.
This also extracts this block of code to a helper lambda since it is
used twice.
Previously, the method for computing the height of absolutely positioned
replaced elements only invoked the method for non-replaced elements.
That method is now implemented fully enough that it sometimes computed a
height of 0 for replaced elements. This implements section 10.6.5 rule 1
of the CSS spec to avoid that behavior.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
Now we use min-height for calculating the height of block boxes.
Besides, now we check if min-height/max-height are percentage values
and don't use them if parent's height isn't explicitly set (CSS 2.1
section 10.7).
Now we set margins, borders and paddings for floating boxes and include
them into calculating floating box positions by using margin_box() and
margin_box_as_relative_rect().
This allows us to convert a number to a String given a bijective
(zero-less) alphabet.
So you count A,B,C,...,Y,Z,AA,AB,...
This was surprisingly very tricky!
This allows the ListItemMarker to be displayed with different (simple)
alphabets in the future.
This doesn't exactly do what you would think from its name: It surely
adds an extra leading zero to the front of a number, but only if the
number is less than 10. CSS is weird sometimes.
Creating a ChunkIterator allows you to iterate over the text in a
Layout::TextNode at your leisure by calling next() when you want
another chunk.
This is one of many steps towards improving inline layout.
Height computation algorithm is actually
different for absolutely positioned boxes
and block formatting contexts (where it doesn't include floats)
Fixes#6408
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
In the ListItemMarkerBox render the correct thing when painting.
This covers decimal counting for ordered lists as well as square,
disc, and circle for unordered lists. Thus all currently supported
list-style-types are displayed correctly.
This closes#2059
As well as correctly calculating the height of TableRowBox, this change
calculates the heights of TableRowGroupBoxs also.
As before, this does not correctly take into consideration the 'height'
attribute.
Now the horizontal layout is approximately correct for the
TableRowGroupBoxs we can now see that the `layout_row` method will need
updating to correctly calculate cell width across all rows, not just the
current TableRowGroupBox.
As the spec for the table fixup algorythm says:
> Treat table-row-groups in this spec also encompass the specialized
> table-header-groups and table-footer-groups.