The special empty value (that we use for array holes, Optional<Value>
when empty and a few other other placeholder/sentinel tasks) still
exists, but you now create one via JS::js_special_empty_value() and
check for it with Value::is_special_empty_value().
The main idea here is to make it very unlikely to accidentally create an
unexpected special empty value.
ReadLoop requests require the chunks to be Uint8Array objects, however,
TextEncoderStream requires a String (Convertible) value. This is fixed
by implementing read_all_chunks as a loop of DefaultReader requests
instead, which is an identity transformation. This should be okay to
do, as stream chunk steps expect a JS::Value, and convert it to the
type they want.
While PendingPullIntos are typically visted by their controller there
were some cases that we were removing those references from the
controller and storing them in a SinglyLinkedList on the stack which
is not safe.
Instead, make PendingPullInto a GC::Cell type, which also allows us
to remove an awkward copy of the struct where the underlying reference
was previously being destroyed.
These are non-standard and only needed internally as implementation
details in the implementation of AbstractOperations, so let's keep them
at a file-local level.
These changes make sure that we postpone calls to
ReadableByteStreamControllerCommitPullIntoDescriptor until after all
pull-into descriptors have been filled up by
ReadableByteStreamControllerProcessPullIntoDescriptorsUsingQueue.
Also pulls in the WPT test which was created in relation to this spec
change. The test verifies that a patched then() will see a null
byobRequest.
In line with the ShadowRealm proposal changes in the WebIDL spec:
webidl#1437 and supporting changes in HTML spec.
This is required for ShadowRealms as they have no relevant settings
object on the shadow realm, so fixes a crash in the QueueingStrategy
test in this commit.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.