Rather than make path segments virtual and refcounted let's store
`Gfx::Path`s as a list of `FloatPoints` and a separate list of commands.
This reduces the size of paths, for example, a `MoveTo` goes from 24
bytes to 9 bytes (one point + a single byte command), and removes a
layer of indirection when accessing segments. A nice little bonus is
transforming a path can now be done by applying the transform to all
points in the path (without looking at the commands).
Alongside this there's been a few minor API changes:
- `path.segments()` has been removed
* All current uses could be replaced by a new `path.is_empty()` API
* There's also now an iterator for looping over `Gfx::Path` segments
- `path.add_path(other_path)` has been removed
* This was a duplicate of `path.append_path(other_path)`
- `path.ensure_subpath(point)` has been removed
* Had one use and is equivalent to an `is_empty()` check + `move_to()`
- `path.close()` and `path.close_all_subpaths()` assume an implicit
`moveto 0,0` if there's no `moveto` at the start of a path (for
consistency with `path.segmentize_path()`).
Only the last point could change behaviour (though in LibWeb/SVGs all
paths start with a `moveto` as per the spec, it's only possible to
construct a path without a starting `moveto` via LibGfx APIs).
This change limits the amount of memory that is initially allocated for
the color table. This prevents an OOM condition if the file contains an
incorrect color table size.
Only supported for plugins that set is_vector() to true. This returns
the frames as Gfx::VectorGraphics, which allows painting/rasterizing
them with arbitrary transforms and scales.
This adds a decoder for the TinyVG vector format (https://tinyvg.tech/).
TinyVG is a very simple binary vector format, but it is good enough to
represent a lot of SVGs, without needing the full web engine.
The main use case for Serenity is for scalable icons (which .tvg easily
handles).