These are then restored upon `ContinuePendingUnwind`.
This stops us from forgetting where we needed to jump when we do extra
try-catches in finally blocks.
Co-Authored-By: Jesús "gsus" Lapastora <cyber.gsuscode@gmail.com>
I wrote these tests a while ago while trying to improve the bytecode,
but didn't end up making them pass and gave up. They work in AST
interpreter mode, so we can have them in now to have them around for
anyone who wants to try and make them pass in bytecode.