TextDocument::first_word_break_before was refactored out to be able
to be used in multiple places throughout the project. It turns out
that its behaviour needs to be slightly different depending on
where its called, so it now has a start_at_column_before flag
to decide which letter it "thinks" was clicked.
Previously, holding Control while using the left/right arrow keys
to navigate through a TextEditor would only be helpful if the document
had spans. Now, if there are no spans, it will navigate to the
next "word break", defined to be the threshold where text changes
from alphanumeric to non-alphanumeric, or vice versa.
Previously, double clicking would select the range around your click up
until it found a space, and in the browser's location bar this behavior
didn't suffice. Now, it will select the range around your click until
there is a "word break". A word break is considered to be when your
selection changes from being alphanumeric to being non alphanumeric, or
vice versa.
If the cursor happened to be blinking in the invisible state, it would
take 500ms before we actually see the cursor in a newly focused editor
widget. This patch makes it show up right away.
We should always stay on the only line when selecting in a single-line
editor, instead of requiring the user to keep the cursor inside the
text when selecting.
This broke with the variable-width font changes.
Previously we would sometimes leave some pixels from an old selection
rect on screen after clearing the selection. It was because the line
content rect was smaller than the visual selection rect, and we were
using the line content rect for invalidations.
A TextDocumentLine is now backed by a non-null-terminated sequence of
Unicode codepoints encoded as UTF-32 (one u32 per codepoint.)
This makes it possible to view and edit arbitrary Unicode text without
strange cursor and selection behavior. You can freely copy and paste
emojis between TextEditor and Terminal now. :^)
Storing UTF-32 is quite space-inefficient, but we should be able to
use the same optimization techniques as LibVT does to reduce it in
the typical case where most text is ASCII.
There are a lot of things that can be cleaned up around this code,
but this works well enough that I'm pretty happy with it.
When selecting the start of a multi-line line, a selection rect was
displayed for the whole line but the text wasn't rendered properly.
This change prevents the selection rect from being drawn in virtual
lines with no selected characters.
We were letting the automatic scrolling timer drive all selection
updates to fix an unwanted acceleration that was happening. However,
if a mousemove occurs *within* the editor widget, we should just
handle it right then and there.
This little tweak fixes the issue where the scrolling speeds up
significantly if the user wiggles their cursor. Just something obvious
I spotted while watching the video :^)
Previously, TextEditor processed the Select all command directly on the
keydown event handler. For this reason, WindowManager would not process
it as an action for the focused control and an action with the same
keyboard shortcut from the parent could override the TextEditor's one
even when it is focused.
For instance, when pressing Ctrl+A on the FileManager's path bar, all
files were selected instead, which is not the expected behavior.
Now the Select all command is an actual action on TextEditor, so that
WindowManager can process it correctly before any other actions. I also
added an icon for it!
If you select some text and drag the cursor outside the widget on the
left hand side, we would previously suddenly snap the selection cursor
to the end of the line instead of keeping it at the start of the line
as you would expect. This patch fixes that. :^)
If you start selecting text and move the cursor outside the TextEditor
widget area without letting go of the mouse button, we will now keep
scrolling a little bit every 100ms.
We also clean up some old references to the old G prefixed GUI classes
This also fixes a potential bug with using: C_OBJECT_ABSTRACT(GAbstractButton)
instead of C_OBJECT_ABSTRACT(AbstractButton)
This patch introduces the GUI::SyntaxHighlighter class, which can be
attached to a GUI::TextEditor to provide syntax highlighting.
The C++ syntax highlighting from HackStudio becomes a new class called
GUI::CppSyntaxHighlighter. This will make it possible to get C++ syntax
highlighting in any app that uses a GUI::TextEditor. :^)
Sidenote: It does feel a bit weird having a C++ lexer in a GUI toolkit
library, and we'll probably end up moving this out to a separate place
as this functionality grows larger.