DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
These instances were detected by searching for files that include
AK/Format.h, but don't match the regex:
\\b(CheckedFormatString|critical_dmesgln|dbgln|dbgln_if|dmesgln|FormatBu
ilder|__FormatIfSupported|FormatIfSupported|FormatParser|FormatString|Fo
rmattable|Formatter|__format_value|HasFormatter|max_format_arguments|out
|outln|set_debug_enabled|StandardFormatter|TypeErasedFormatParams|TypeEr
asedParameter|VariadicFormatParams|v_critical_dmesgln|vdbgln|vdmesgln|vf
ormat|vout|warn|warnln|warnln_if)\\b
(Without the linebreaks.)
This regex is pessimistic, so there might be more files that don't
actually use any formatting functions.
Observe that this revealed that Userland/Libraries/LibC/signal.cpp is
missing an include.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
Instead of CallExpression storing its arguments in a Vector<Argument>,
we now custom-allocate the memory slot for CallExpression (and its
subclass NewExpression) so that it fits both CallExpression and its list
of Arguments in one allocation.
This reduces memory usage on twitter.com/awesomekling by 8.8 MiB :^)
This is still not perfect, as we now actually crash in the
`try-finally-continue` tests, while we now succeed all
`try-catch-finally-*` tests.
Note that we do not yet go through the finally block when exiting the
unwind context through a break or continue.
Before we were doing so while exiting the catch-block, but not when
exiting the try-block.
This now centralizes the responsibility to exit the unwind context to
the finalizer, ignoring return/break/continue.
This makes it easier to handle the return case in a future commit.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Previously, throw and return completions would not be executed inside
the generator. This is incorrect, as throw and return need to perform
unwinds which can potentially execute more code inside the generator,
such as finally blocks.
This is done by also passing the completion type alongside the passed
in value. The continuation block will immediately extract and type and
value and perform the appropriate operation for the given type.
For normal completions, this is continuing as normal.
For throw completions, it will perform `throw <value>`.
For return completions, it will perform `return <value>`, which is a
`Yield return` in this case due to being inside a generator.
This also refactors GeneratorObject to properly send across the
completion type and value to the generator inside of trying to operate
on the completions itself.
This is a prerequisite for yield*, as it performs special iterator
operations when receiving a throw/return completion and does not
complete the generator like the regular yield would.
There's still more work to be done to make GeneratorObject::execute
be closer to the spec. It's mostly a restructuring of the existing
GeneratorObject::next_impl.
We were mistakenly treating these as `for (x of obj)`. By reorganizing
the code a little bit, we actually support both kinds of iteration with
less duplication. :^)
Fixes 17 tests in test262.
This gives us better debug output when analysing calls to `undefined`
and also fixes multiple test-js cases expecting an
`(evaluated from $Expression)` in the error message.
This also refactors out the generation of that string, to avoid code
duplication with the AST interpreter.
This is no longer required, since the variable scope is ended after
switching to the end block, which means that LeaveLexicalEnvironment
will always be generated instead of depending on the unwind mechanism
to handle it for us.
BlockDeclarationInstantiation takes as input the new lexical
environment that was created and checks if there is a binding for the
current name only in this new scope.
This allows shadowing lexical variables and prevents us crashing due to
an already initialized lexical variable in this case:
```js
let x = 1;
{
let x = 1;
}
```
If the for loop's body is not block terminated, we will generate a Jump
to the end block which will block terminate the body. Then, we ended
the lexical variable scope if needed. However, since the body is now
block terminated, the "LeaveLexicalEnvironment" instruction that is
generated by end_variable_scope is now dropped on the floor.
This fixes this by moving it to the beginning of the end block.
Previously we only did this if the body block was not terminated.
If it was, all future codegen would happen in this block terminated
body block until another switch occurred, dropping all generated
instructions in this time on the floor.
This allows you to recurse into a named function that is stored in a
variable. For example, this would previously print "wrong" instead of
"right":
```js
function g() { console.log("wrong") }
f = function g(i) { if (i !== 1) g(1); else console.log("right"); }
f()
```
This is done by keeping track of all the labels that apply to a given
break/continue scope alongside their bytecode target. When a
break/continue with a label is generated, we scan from the most inner
scope to the most outer scope looking for the label, performing any
necessary unwinds on the way. Once the label is found, it is then
jumped to.
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
The body of for/in/of can contain an unconditional block terminator
(e.g. return, throw), so we have to check for that before generating
the Jump to the loop update block.
In object binding, we would attempt to get NonnullRefPtr<Identifier>
from alias on the alias.has<Empty>() code path. In this case, we need
to get it from name instead.
The update block can generate bytecode that refers to the lexical
environment, so we have to end the scope after it has been generated.
Previously the Jump to the update block would terminate the block,
causing us to leave the lexical environment just before jumping to the
update block.
After we terminate a block (e.g. break, continue), we cannot generate
anymore bytecode for the block. This caused us to crash with this
example code:
```
a = 0;
switch (a) {
case 0:
break;
console.log("hello world");
}
```
Anything after a block terminating instruction is considered
unreachable code, so we can safely skip any statements after it.
Listing all the registers will lead to the inability to allocate enough
space in one basic block (as there can be an arbitrary number of
registers used), instead switch to specifying the range of registers
used and save a lot of space in the process.
This will leave any lexical/variable environments on the way to the
closest unwind context boundary.
This will not leave the closest unwind context, as we still need the
unwind context to perform the Throw instruction correctly.