Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.