Commit graph

29 commits

Author SHA1 Message Date
Andreas Kling
57128f489a LibGfx: Remove most of AntiAliasingPainter 2024-08-20 09:30:05 +02:00
Andreas Kling
c8f09312f7 LibGfx: Rename Path => DeprecatedPath 2024-08-20 09:30:05 +02:00
Andreas Kling
0c7670b226 LibGfx: Rename Painter => DeprecatedPainter 2024-08-20 09:30:05 +02:00
Jelle Raaijmakers
5865cf5864 LibWeb: Use bitmap's alpha type instead of assuming unpremultiplied
When converting a `Gfx::Bitmap` to a Skia bitmap, we cannot assume the
color data is unpremultiplied. For example, everything canvas-related
uses premultiplied color data:

  https://html.spec.whatwg.org/multipage/canvas.html#premultiplied-alpha-and-the-2d-rendering-context

We were probably assuming unpremultiplied since that is what the PNG
decoder gives us. Since we now make `Gfx::Bitmap` identify what alpha
type is being used, we can instruct Skia a bit better :^)

Update our `EdgeFlagPathRasterizer` to use premultiplied alpha instead
of unpremultiplied so we can apply alpha correctly for path masks.

This fixes the dark borders sometimes visible when SVGs are blended
with a colored background.

This also exposed an issue with our `CanvasRenderingContext2D`, which is
supposed to hold a bitmap with premultiplied alpha internally but expose
a bitmap with unpremultiplied alpha in `CanvasImageData`. Expand our C2D
test to include the alpha channel as well.

Finally, this also exposed an off-by-one issue in
`EdgeFlagPathRasterizer` which caused the last scanlines for edges to
render incorrectly. We had some reference images which included these
corruptions (they were almost unnoticeable), so update them as well.
2024-08-07 18:51:12 +02:00
Jelle Raaijmakers
f5d838b64c LibGfx: Fix "coverage" typos in EdgeFlagPathRasterizer
No functional changes.
2024-08-07 18:51:12 +02:00
Andreas Kling
f42c18bc4c LibGfx: Make Painter::target() return a Bitmap&
Painter always has a target bitmap, so let's return a reference.
2024-06-05 15:37:05 +02:00
Andreas Kling
fe4cc32380 Everywhere: Include <LibGfx/Painter.h> in fewer places
Touching Painter.h now rebuilds ~40 files instead of ~300.
2024-06-05 15:37:05 +02:00
Andreas Kling
57906a4e1b LibGfx: Move Gfx::Painter::WindingRule => Gfx::WindingRule 2024-06-05 15:37:05 +02:00
Andreas Kling
6a96920dbc LibGfx: Remove Bitmap and Painter "scale" concept
We don't need intrinsic scale factors for Gfx::Bitmap in Ladybird,
as everything flows through the CSS / device pixel ratio mechanism.

This patch also removes various unused functions instead of adapting
them to the change.
2024-06-05 15:37:05 +02:00
MacDue
8988dce93d LibGfx: Add early bounds checking to accumulate_non_zero_scanline()
Nonzero fills are much more common (as the default fill rule), so if
this does result in any speed-up it makes sense to do it here too.
2024-05-27 13:02:17 +02:00
MacDue
9a3470c2c5 LibGfx: Fix bounds checking in accumulate_even_odd_scanline()
`edge_extent.max_x` is inclusive so it must be < `m_scanline.size()`.
2024-05-27 13:02:17 +02:00
Aliaksandr Kalenik
05f9733192 LibGfx: Make accumulate_even_odd_scanline() go faster
...by checking scanline vector bounds before entering the loop.
2024-05-24 12:34:52 +02:00
MacDue
8057542dea LibGfx: Simplify path storage and tidy up APIs
Rather than make path segments virtual and refcounted let's store
`Gfx::Path`s as a list of `FloatPoints` and a separate list of commands.

This reduces the size of paths, for example, a `MoveTo` goes from 24
bytes to 9 bytes (one point + a single byte command), and removes a
layer of indirection when accessing segments. A nice little bonus is
transforming a path can now be done by applying the transform to all
points in the path (without looking at the commands).

Alongside this there's been a few minor API changes:

- `path.segments()` has been removed
  * All current uses could be replaced by a new `path.is_empty()` API
  * There's also now an iterator for looping over `Gfx::Path` segments
- `path.add_path(other_path)` has been removed
  * This was a duplicate of `path.append_path(other_path)`
- `path.ensure_subpath(point)` has been removed
  * Had one use and is equivalent to an `is_empty()` check + `move_to()`
- `path.close()` and `path.close_all_subpaths()` assume an implicit
  `moveto 0,0` if there's no `moveto` at the start of a path (for
  consistency with `path.segmentize_path()`).

Only the last point could change behaviour (though in LibWeb/SVGs all
paths start with a `moveto` as per the spec, it's only possible to
construct a path without a starting `moveto` via LibGfx APIs).
2024-03-18 07:09:37 +01:00
MacDue
9c3bb94d14 LibGfx: Trim scanline to right clip in path rasterizer
There's no need to accumulate past the right clip, so we also don't need
to store it.
2024-01-08 09:26:43 +01:00
MacDue
ec93973158 LibGfx: Sprinkle some FLATTEN/hot attributes in the path rasterizer
This seems to actually improve performance to the tune of about +5 fps.
2024-01-08 09:26:43 +01:00
MacDue
e2152a5b3d LibGfx: Clip path rasterizer scanlines sooner
This moves the clipping from per-pixel/draw command to a step before
the main drawing/plotting loop.
2024-01-08 09:26:43 +01:00
MacDue
b1adabdac4 LibGfx: Fix off-by-one in path rasterizer
The start/end is inclusive so it's + 1 to the start to fill
`full_converage_count` pixels.
2024-01-08 09:26:43 +01:00
MacDue
b4eb66d9fe LibGfx: Simplify condition
This is just an XOR. No behaviour change.
2024-01-03 12:56:01 +01:00
MacDue
db51e80d50 LibGfx: Fix typo 2024-01-03 12:56:01 +01:00
MacDue
a9502396ee LibGfx: Remove somewhat outdated comment
Most of these optimizations have been tried now, so this comment is a
bit misleading.
2024-01-03 12:56:01 +01:00
MacDue
096bdb142b LibGfx: Speed up filling solid colors in path rasterizer
For solid color fills (with alpha = 255), the rasterizer now tracks
spans of solid colors within a scanline and fills the entire span with
a single call to fast_u32_fill().

This gave up to a 1.5x speedup drawing the Ghostscript Tiger within
SerenityOS.
2024-01-03 12:56:01 +01:00
MacDue
2fa488cfa9 LibGfx: Skip horizontal edges in path rasterizer
Only the vertical parts of edges are plotted (then accumulated
horizontally). Fully horizontal edges won't be plotted (and just result
in NaNs).
2024-01-03 12:56:01 +01:00
MacDue
64411127cb LibGfx: Clip edges above or below the visible area in the rasterizer
This avoids doing pointless plotting for scanlines that will never be
seen.

Note: This currently can only clip edges vertically. Horizontal clipping
is more tricky, since edges that are not visible can still change how
things accumulate across the scanline.

Fixes #22382

Sadly, this causes a bunch of LibWeb test churn as this change
imperceptibly changes the final rasterized output.
2023-12-24 13:25:40 +01:00
MacDue
2a914a7a59 LibGfx: Track edge extent in EdgeFlagPathRasterizer
This allows avoiding accumulating values we know will be zero, this is
not a huge speedup but does shave off a few %.
2023-08-06 16:24:28 +02:00
MacDue
976d9b32d6 LibGfx: Avoid fill_path() crashes due to rounding errors
It seems for very narrow tall paths it is possible for the dxdy value
to round to a value (that after many repeated additions) overshoots
the desired end x. This caused a (rather rare) crash on this 3D canvas
demo: https://www.kevs3d.co.uk/dev/html5logo/. For now, lets just avoid
a crash here. This does not make any noticeable visual differences on
the demos I tired.
2023-06-13 06:09:28 +02:00
MacDue
eb4a58528e LibWeb+LibGfx: Allow filling with a paint style and opacity 2023-06-11 16:15:56 +02:00
MacDue
e853139cf0 LibGfx: Fix adding active edges in filled path rasterizer
This was previously masked by sorting the edges on max_y, but if the
last added edge pointed to an edge that ended on the current scanline,
that edge (and what it points to) would also end up added to the active
edges. These edges would then never get removed, and break things very
badly!
2023-06-04 05:40:39 +02:00
MacDue
6abc51d9f8 LibGfx: Simplify segmentizing paths
Remove SplitLineSegment and replace it with a FloatLine, nobody was
interested in its extra fields anymore. Also, remove the sorting of
the split segments, this really should not have been done here
anyway, and is not required by the rasterizer anymore. Keeping the
segments in stroke order will also make it possible to generate
stroked path geometry (in future).
2023-06-04 05:40:39 +02:00
MacDue
48fa8f97d3 LibGfx: Implement new antialiased filled path rasterizer
This is an implementation of the scanline edge-flag algorithm for
antialiased path filling described here:
https://mlab.taik.fi/~kkallio/antialiasing/EdgeFlagAA.pdf

The initial implementation does not try to implement every possible
optimization in favour of keeping things simple. However, it does
support:

   - Both evenodd and nonzero fill rules
   - Applying paint styles/gradients
   - A range of samples per pixel (8, 16, 32)
   - Very nice antialiasing :^)

This replaces the previous path filling code, that only really applied
antialiasing in the x-axis.

There's some very nice improvements around the web with this change,
especially for small icons. Strokes are still a bit wonky, as they don't
yet use this rasterizer, but I think it should be possible to convert
them to do so.
2023-06-01 06:25:00 +02:00