SVG and and CSS border rendering now sits on top of SkPath instead of
the old Gfx::DeprecatedPath.
Due to an imperceptible (255, 255, 255) vs (255, 254, 255) color diff
in one ref test, I changed that test to not depend on border rendering
for a positive result, since that was incidental.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
2023-11-05 02:46:46 +01:00
Renamed from Userland/Libraries/LibWeb/Painting/SVGGeometryPaintable.h (Browse further)