A new display list item type named PaintScrollBar is introduced. Having
a dedicated type for scroll bars allows the thumb position to be updated
without rebuilding a display list. This was not possible with
FillRectWithRoundedCorners that does not allow to tell whether it
belongs to scroll thumb.
Before this change AddClipRect was a "special" because it didn't respect
scroll frame offset and was meant to be recorded using viewport-relative
coordinates. The motivation behind this was to record a "final" clip
rectangle computed by intersecting all clip rectangles used by a clip
frame. The disadvantage of this approach is that it blocks us from
implementing an optimisation to reuse display list if the only change is
in the scroll offset, because any scroll offset change leads to
invalidating all AddClipRect items within a list.
This change aligns AddClipRect with the rest of display list items by
making it account for scroll frame offset. It required discontinuing
the recording of the intersection of all clip rectangles within a clip
frame and instead producing an AddClipRect for each of them.
A nice side effect is the removal of code that shifts clip rectangle by
`enclosing_scroll_offset()` in a bunch of places, because now it happens
automatically in `DisplayList::apply_scroll_offsets()`.