Commit graph

32 commits

Author SHA1 Message Date
Pankaj Raghav
83b87a5ade Kernel: Add bar_address_mask to mask the last 4 bits of a BAR address
Create a bar_address_mask constant to mask the last 4 bits of a BAR
address instead of hand coding the mask all over the kernel.
2023-04-24 21:41:54 +02:00
Liav A
e393071a9b Kernel/IntelGraphics: Add Generation enum to the Definitions file
This will be used to annotate which Generation is being used for each
Intel iGPU we discover.
2023-02-19 15:01:01 -07:00
Liav A
2def16a3d2 Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class
In the real world, graphics hardware tend to have multiple display
connectors. However, usually the connectors share one register space but
still keeping different PLL timings and display lanes.
This new class should represent a group of multiple display connectors
working together in the same Intel graphics adapter. This opens an
opportunity to abstract the interface so we could support future Intel
iGPU generations.

This is also a preparation before the driver can support newer devices
and utilize their capabilities.
The mentioned preparation is applied in a these aspects:
1. The code is splitted into more classes to adjust to future expansion.
2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder,
so the IntelDisplayPlane controls the plane registers and second class
controls the pipeline (transcoder, encoder) registers. On gen4 it's not
really useful because there are probably one plane and one encoder to
care about, but in future generations, there are likely to be multiple
transcoders and planes to accommodate multi head support.
2. The set_edid_bytes method in the DisplayConnector class can now be
told to not assume the provided EDID bytes are always invalid. Therefore
it can refrain from printing error messages if this flag parameter is
true. This is useful for supporting real hardware situation when on boot
not all ports are connected to a monitor, which can result in floating
bus condition (essentially all the bytes we read are 0xFF).
3. An IntelNativeDisplayConnector could now be set to flag other types
of connections such as eDP (embedded DisplayPort), Analog output, etc.
This is important because on the Intel gen4 graphics we could assume to
have one analog output connector, but on future generations this is very
likely to not be the case, as there might be no VGA outputs, but rather
only an eDP connector which is converted to VGA by a design choice of
the motherboard manufacturer.
4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently
this is used to verify we always handle the correct connector when doing
modesetting.
Later, it will be used to locate special settings needed when handling
connector requests.
5. Prepare to support more types of display planes. For example, the
Intel Skylake register set for display planes is a bit different, so
let's ensure we can properly support it in the near future.
2023-02-19 15:01:01 -07:00
Liav A
1f9d3a3523 Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class
There are now 2 separate classes for almost the same object type:
- EnumerableDeviceIdentifier, which is used in the enumeration code for
  all PCI host controller classes. This is allowed to be moved and
  copied, as it doesn't support ref-counting.
- DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This
  class uses ref-counting, and is not allowed to be copied. It has a
  spinlock member in its structure to allow safely executing complicated
  IO sequences on a PCI device and its space configuration.
  There's a static method that allows a quick conversion from
  EnumerableDeviceIdentifier to DeviceIdentifier while creating a
  NonnullRefPtr out of it.

The reason for doing this is for the sake of integrity and reliablity of
the system in 2 places:
- Ensure that "complicated" tasks that rely on manipulating PCI device
  registers are done in a safe manner. For example, determining a PCI
  BAR space size requires multiple read and writes to the same register,
  and if another CPU tries to do something else with our selected
  register, then the result will be a catastrophe.
- Allow the PCI API to have a united form around a shared object which
  actually holds much more data than the PCI::Address structure. This is
  fundamental if we want to do certain types of optimizations, and be
  able to support more features of the PCI bus in the foreseeable
  future.

This patch already has several implications:
- All PCI::Device(s) hold a reference to a DeviceIdentifier structure
  being given originally from the PCI::Access singleton. This means that
  all instances of DeviceIdentifier structures are located in one place,
  and all references are pointing to that location. This ensures that
  locking the operation spinlock will take effect in all the appropriate
  places.
- We no longer support adding PCI host controllers and then immediately
  allow for enumerating it with a lambda function. It was found that
  this method is extremely broken and too much complicated to work
  reliably with the new paradigm being introduced in this patch. This
  means that for Volume Management Devices (Intel VMD devices), we
  simply first enumerate the PCI bus for such devices in the storage
  code, and if we find a device, we attach it in the PCI::Access method
  which will scan for devices behind that bridge and will add new
  DeviceIdentifier(s) objects to its internal Vector. Afterwards, we
  just continue as usual with scanning for actual storage controllers,
  so we will find a corresponding NVMe controllers if there were any
  behind that VMD bridge.
2023-01-26 23:04:26 +01:00
Liav A
72b144e9e9 Kernel/Graphics: Introduce a new mechanism to initialize a PCI device
Instead of using a clunky switch-case paradigm, we now have all drivers
being declaring two methods for their adapter class - create and probe.
These methods are linked in each PCIGraphicsDriverInitializer structure,
in a new s_initializers static list of them.
Then, when we probe for a PCI device, we use each probe method and if
there's a match, then the corresponding create method is called.

As a result of this change, it's much more easy to add more drivers and
the initialization code is more readable.
2023-01-07 11:51:13 -07:00
Evan Smal
288a73ea0e Kernel: Add dmesgln_pci logging for Kernel::PCI
A virtual method named device_name() was added to
Kernel::PCI to support logging the PCI::Device name
and address using dmesgln_pci. Previously, PCI::Device
did not store the device name.

All devices inheriting from PCI::Device now use dmesgln_pci where
they previously used dmesgln.
2023-01-05 01:44:19 +01:00
Liav A
bb6f61ee5d Kernel/PCI: Convert PCI BAR number to a strong typed enum class 2022-09-20 18:43:05 +01:00
Liav A
f510c0ba04 Kernel: Remove stale includes of x86 IO header file
The AHCI code doesn't rely on x86 IO at all as it only uses memory
mapped IO so we can simply remove the header.

We also simply don't use x86 IO in the Intel graphics driver, so we can
simply remove the include of the x86 IO header there too.

Everything else was a bunch of stale includes to the x86 IO header and
are actually not necessary, so let's remove them to make it easier to
compile non-x86 Kernel builds.
2022-09-20 18:43:05 +01:00
Andreas Kling
11eee67b85 Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
2022-08-20 17:20:43 +02:00
Liav A
e2ed6ef741 Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).

Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
2022-06-06 20:11:05 +01:00
Liav A
728358c599 Kernel/Graphics: Migrate Intel driver to use the DisplayConnector design 2022-05-05 20:55:57 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Liav A
ed5623f40f Kernel/Graphics: Override first byte of the EDID in Intel Native driver 2022-03-08 21:56:14 +01:00
Liav A
7aa63ddd00 Kernel/Graphics: Print contents of offending EDID in Intel Native driver 2022-03-08 21:56:14 +01:00
Liav A
fafa339264 Kernel/Graphics: Don't try to enumerate PCI adapters if PCI is disabled
If there's no PCI bus, then it's safe to assume that the x86 machine we
run on supports VGA text mode console output with an ISA VGA adapter.
If this is the case, we just instantiate a ISAVGAAdapter object that
assumes this situation and allows us to boot into VGA text mode console.
2022-03-02 18:41:54 +01:00
Tom
4c506f91fe Kernel: Disable BootFramebufferConsole when drivers create a new one
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
2022-02-04 21:34:12 +01:00
Sam Atkins
45cf40653a Everywhere: Convert ByteBuffer factory methods from Optional -> ErrorOr
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
2022-01-24 22:36:09 +01:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Andreas Kling
79fa9765ca Kernel: Replace KResult and KResultOr<T> with Error and ErrorOr<T>
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.

Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
2021-11-08 01:10:53 +01:00
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
da327746a2 Kernel: Rename two PCI components
Rename ID => HardwareID, and PhysicalID => DeviceIdentifier.
This change merely does that to clarify what these objects really are.
2021-09-29 11:24:33 +02:00
Liav A
25ea7461a0 Kernel/PCI: Simplify the entire subsystem
A couple of things were changed:
1. Semantic changes - PCI segments are now called PCI domains, to better
match what they are really. It's also the name that Linux gave, and it
seems that Wikipedia also uses this name.
We also remove PCI::ChangeableAddress, because it was used in the past
but now it's no longer being used.
2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as
they made a bunch of unnecessary complexity. Instead, Windowed access is
removed entirely (this was tested, but never was benchmarked), so we are
left with IO access and memory access options. The memory access option
is essentially mapping the PCI bus (from the chosen PCI domain), to
virtual memory as-is. This means that unless needed, at any time, there
is only one PCI bus being mapped, and this is changed if access to
another PCI bus in the same PCI domain is needed. For now, we don't
support mapping of different PCI buses from different PCI domains at the
same time, because basically it's still a non-issue for most machines
out there.
2. OOM-safety is increased, especially when constructing the Access
object. It means that we pre-allocating any needed resources, and we try
to find PCI domains (if requested to initialize memory access) after we
attempt to construct the Access object, so it's possible to fail at this
point "gracefully".
3. All PCI API functions are now separated into a different header file,
which means only "clients" of the PCI subsystem API will need to include
that header file.
4. Functional changes - we only allow now to enumerate the bus after
a hardware scan. This means that the old method "enumerate_hardware"
is removed, so, when initializing an Access object, the initializing
function must call rescan on it to force it to find devices. This makes
it possible to fail rescan, and also to defer it after construction from
both OOM-safety terms and hotplug capabilities.
2021-09-07 13:47:37 +02:00
Andreas Kling
75564b4a5f Kernel: Make kernel region allocators return KResultOr<NOP<Region>>
This expands the reach of error propagation greatly throughout the
kernel. Sadly, it also exposes the fact that we're allocating (and
doing other fallible things) in constructors all over the place.

This patch doesn't attempt to address that of course. That's work for
our future selves.
2021-09-06 01:55:27 +02:00
Andreas Kling
c922a7da09 Kernel: Rename ScopedSpinlock => SpinlockLocker
This matches MutexLocker, and doesn't sound like it's a lock itself.
2021-08-22 03:34:10 +02:00
Andreas Kling
55adace359 Kernel: Rename SpinLock => Spinlock 2021-08-22 03:34:10 +02:00
sin-ack
4bfd6e41b9 Kernel: Make Kernel::VMObject allocation functions return KResultOr
This makes for nicer handling of errors compared to checking whether a
RefPtr is null. Additionally, this will give way to return different
types of errors in the future.
2021-08-15 15:41:02 +02:00
Andreas Kling
2cd8b21974 Kernel: Add convenience values to the Memory::Region::Access enum
Instead of `Memory::Region::Access::Read | Memory::Region::AccessWrite`
you can now say `Memory::Region::Access::ReadWrite`.
2021-08-06 22:25:00 +02:00
Andreas Kling
93d98d4976 Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace 2021-08-06 14:05:58 +02:00
Andreas Kling
07599b48de Kernel: Make a helper in the Intel graphics driver return StringView 2021-08-06 00:37:47 +02:00
Liav A
b882e5ff6b Kernel/Graphics: Move Intel graphics related code to a separate folder 2021-07-11 21:16:33 +02:00
Renamed from Kernel/Graphics/IntelNativeGraphicsAdapter.cpp (Browse further)