The EmojiInputDialog, for example, will want its toolbar buttons to have
a tooltip which differs from its text. If no tooltip override has been
provided, we fall back to the button text still.
Changed the Action destructor to fix an issue where global scoped
actions without shortcuts were not being properly unregistered from the
application. Previously, this could cause crashes when attempting to
open the command palette.
This function does more things than a simple getter, so it's probably
better to not use this notation.
I also drop the parameter as it was always used with the same value.
This patch adds a visibility state to GUI::Action. All actions default
to being visible. When invisible, they do not show up in toolbars on
menus (and importantly, they don't occupy any space).
This can be used to hide/show context-sensitive actions dynamically
without rebuilding menus and toolbars.
Thanks to Tim Slater for assuming that action visibility was a thing,
which gave me a reason to implement it! :^)
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This reverts commit e20756f9f7.
Some buttons, e.g. GUI::ToolbarButton, set text to be used only as a
tooltip instead of text on the button itself. This commit forced those
buttons to have text on them when their action became set. For most
toolbars, this was an invisible side effect; the button icons covered
the whole button rect. But the toolbar for EmojiInputDialog has slightly
smaller icons, causing an ellipsis to be displayed next to the icon.
This allows Actions that change based on some state to update their
associated buttons' text and tooltips to match their new text. The
play/pause button in SoundPlayer (and VideoPlayer if it's merged)
will now change tooltips when the playback changes state, rather than
always displaying "Play (Space)".
Previously when setting an action's icon we would only change the bitmap
stored by the action. This patch adds logic to propagate that change to
toolbar buttons as well as window menus.
This fixes an issue in SoundPlayer that would cause the play button not
to reflect the play state.
Primary motivation for this was to get a visual indication in the
browser for Ctrl-R refresh. This extends what ForLoveOfCats had done
for calculator button shortcuts across all buttons with shortcuts.
When an action is triggered without an activator each associated button
will be set as mimic pressed.
This matches the likes of the adopt_{own, ref}_if_nonnull family and
also frees up the name to allow us to eventually add OOM-fallible
versions of these functions.
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
This patch adds the alternate_shortcut member to LibGUI::Action, which
enables one Action to have two keyboard shortcuts.
Note that the string used in menus and tooltips only shows the main
shortcut, which is the same behaviour as in Firefox and Chrome.
This changes (context) menus across the system to conform to titlecase
capitalization and to not underline the same character twice (for
accessing actions with Alt).
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Actions can now have a longer text description, in addition to its
regular UI string. The longer text will soon be used to display
a more detailed description of hovered actions in statusbars.