Commit graph

20 commits

Author SHA1 Message Date
Sam Atkins
88bbbe12ba LibGUI: Remove declarations for non-existent methods 2023-01-27 20:33:18 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Robbie Vanbrabant
26a3b42a15 LibGUI: Add visual line mode to VimEditingEngine
Applications using the Vim emulation engine now support line-wise text
selection.

We already have support for character-wise text selection, by pressing
`v` from normal mode.

However now can also trigger line-wise text selection by pressing
`shift+v` from normal mode, and then using vertical motion commands
(e.g. `j` or `k`) to expand the selection. This is a standard vim
feature.

In visual line mode the following operations are supported:

  * `escape`: back to normal mode
  * `u`: convert to lowercase
  * `U`: convert to uppercase
  * `~`: toggle case
  * `ctrl+d`: move down by 50% of page height
  * `ctrl+u`: move up by 50% of page height
  * `d` or `x`: delete selection
  * `c`: change selection
  * `y`: copy selection
  * `page up`: move up by 100% of page height
  * `page down`: move down by 100% of page height

Notably I didn't implement pressing `v` to go to regular
(character-wise) visual mode straight from visual line mode. This is
tricky to implement in the current code base, and there's an
alternative, which is to take a detour via normal mode.
2022-08-26 12:50:30 +02:00
huttongrabiel
2cfbb9a0e8 LibGUI: Implement case inversion in Vim emulation
When in visual mode with text selected, on Key_Tilde press, uppercase
characters convert to lowercase and lowercase ones to uppercase.
2022-05-26 21:51:23 +01:00
huttongrabiel
45c5f68d8a LibGUI: Add casefold_selection function to choose case conversion
Allows the passing of a Casing enum, Lowercase or Uppercase, and
converts the selected text accordingly. If Lowercase is passed as the
parameter, it converts the selected text to lowercase. If Uppercase is
passed as the parameter, it converts the selected text to uppercase.
2022-05-26 00:33:01 +01:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
scwfri
fa94978a7e LibGUI: Add EngineType to EditingEngine classes
This will allow users of EditingEngine classes to determine current type
of EditingEngine (currently either vim or regular).
2021-12-09 21:31:06 +01:00
Matthew Hall
7b7548ce9d VimEditingEngine: Allow repeats for dd, yy and x 2021-07-15 10:10:07 +02:00
Matthew Hall
c1e2710a0d VimEditingEngine: Add P command to put before cursor 2021-07-15 10:10:07 +02:00
Andreas Kling
12a42edd13 Everywhere: codepoint => code point 2021-06-01 10:01:11 +02:00
Paul Berg
03d8ee1082 VimEditingEngine: allow selection of the endline character
This patch fixes the visual selection of endline characters in the
VimEditingEngine. When the visual mode is disabled and the cursor
is located on the endline character, it is shifted back to the last
character of the line.
2021-04-27 19:05:16 +02:00
sin-ack
d6dc81874d EditingEngine: Split selection from movement functions
This patch moves selection updates outside movement functions in
EditingEngine.  Previously, movement functions would automatically
update the selection based on whether the Shift key was pressed down
during movement.  However, not all EditingEngine subclasses want that;
VimEditingEngine being a good example (because all selection is handled
in visual mode).

Therefore, this patch moves all selection updating to
EditingEngine::on_key().  Subclasses wishing to provide custom movement
and selection semantics should override it (and VimEditingEngine already
does).
2021-04-27 09:03:38 +02:00
sin-ack
53aec3e06d LibGUI: Implement Vim motion system
This patch implements Vim motions.  The VimMotion class will accept
keycodes from the editing engine to build up a motion, and will
signal when a motion is complete via VimMotion::is_complete().  The
editing engine can then call VimMotion::get_range() to obtain a
TextRange object which can be used to perform operations on the text,
or VimMotion::get_position() to obtain a TextPosition which is the
new position of the cursor after the motion.

Currently, the following motions are supported:

- h/j/k/l, regular Vim line and character movements
- 0/^/$, start/end of line and start of non-blank
- w/e/b/ge, word-related movements
- W/E/B/gE, WORD (anything non-blank) versions of the above motions
- gg/G, document related movements
- t/f, to/find character

All motions except gg/G accept a number prefix to repeat the motion that
many times.

This patch updates insert, normal and visual modes to use this motion
system for movement.
2021-04-25 10:41:16 +02:00
Rok Povsic
77d4b6e435 VimEditingEngine: Add handling { and } to move between empty lines 2021-04-25 09:34:51 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
31e04907b4 Revert "TextEditor: Add vim status indicators to the statusbar"
This reverts commit bd6d0d2295.
2021-02-02 19:01:54 +01:00
Zac
bd6d0d2295 TextEditor: Add vim status indicators to the statusbar
When using the VimEditingEngine in the TextEditor, vim's mode and the
previous key are shown in the editor's statusbar.
2021-02-02 16:08:20 +01:00
Zac
b56ef9042b Vim: Add a simple yank and put implementation 2021-01-25 22:31:43 +01:00
Zac
dfa3f5fbc8 Vim: Added a Basic Implementation of Visual Mode 2021-01-23 08:29:13 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/VimEditingEngine.h (Browse further)