We have to be careful to always destroy the jpeglib decompression struct
before returning from JPEGLoadingContext::decode. We were doing this in
jpeglib error handlers, but we have a couple of paths that bail from the
decoder via TRY. These paths were neither cleaning up memory nor setting
the image decoder to an error state.
So this patch sets up a scope guard to ensure we free the decompressor
upon exit from the function. And it delegates the responsibility of
setting the decoder state to the caller (of which there is only one),
to ensure all error paths result in an error state.
The existing `::unite_horizontally()` and `::unite_vertically()` tests
did not properly test the edge cases where left/top in the Rect were
updated, so they get re-arranged a bit.
This improves the quality of our font rendering, especially when
animations are involved. Relevant changes:
* Skia fonts have their subpixel flag set, which means that individual
glyphs are rendered at subpixel offsets causing glyph runs as a
whole to look better.
* Fragment offsets are no longer rounded to whole device pixels, and
instead the floating point offset is kept. This allows us to pass
through the floating point baseline position all the way to the Skia
calls, which already expected that to be a float position.
The `scrollable-contains-table.html` ref test needed different table
headings since they would slightly inflate the column size in the test
file, but not the reference.
By doing that we eliminate the need for the vertical flip flag.
As a side effect it fixes the bug when doing:
`canvasContext2d.drawImage(canvasWithWebGLContext, 0, 0);`
produced a flipped image because we didn't account for different origin
while serializing PaintingSurface into Gfx::Bitmap.
Visual progress on https://ciechanow.ski/curves-and-surfaces/
If we have a valid PNG header with geometry info etc, we should still
display it as *something*, even if the image data itself is missing or
corrupted.
This matches the behavior of other browsers, and is something that
Cloudflare Turnstile checks for.
To achieve this, we split the PNG decoder's initialization into two
steps: "everything except reading frame data" and "reading frame data".
If the latter step fails, we yield a transparent bitmap with the
geometry from the PNG's IHDR chunk.
This would fail with EINVAL earlier, due to an attempt to create a
zero-length Core::AnonymousBuffer.
We fix this by transferring the buffer length separately, and only
going down the AnonymousBuffer allocation path if the length is
non-zero.
CSS filters work similarly to canvas filters, so it makes sense to have
Gfx::Filter that can be used by both libraries in an analogous way
as Gfx::Color.
Before, libpng would use its own internal logging mechanism to print
non-fatal errors and warnings to stdout/stderr. This made it confusing
when trying to search the Ladybird codebase for those messages as they
didn't exist.
This commit uses `png_set_error_fn` from libpng to redirect those
messages to our own custom logging functions instead.
The CenterRight and TopCenter alignment cases were
mistakenly identical due to a copy-paste error,
causing the function to behave unexpectedly.
Rather than attempting to fix it, remove aligned_within entirely.
This patch introduces the `Gfx::ColorSpace` class, this is basically a
serializable wrapper for skia's SkColorSpace. Creation of the instances
of this class (and thus ICC profiles parsing) is performed in the
ImageDecoder process. Then the object is serialized and sent through
IPC, to finally be handed to skia for rendering.
However, to make sure that we're not making all LibGfx's users dependent
on Skia as well, we need to ensure the `Gfx::ColorSpace` object has no
dependency on objects from Skia. To that end, the only member of the
`ColorSpace` class is the opaque `ColorSpaceImpl` struct. Though, there
is on issue with that design, the code in `DisplayListPlayer.cpp` needs
access to the underlying `sk_sp<SkColorSpace>`. It is provided by a
template function, that is only specialized for this type.
Doing this work allows us to pass the following WPT tests:
- https://wpt.live/css/css-color/tagged-images-001.html
- https://wpt.live/css/css-color/tagged-images-003.html
- https://wpt.live/css/css-color/tagged-images-004.html
- https://wpt.live/css/css-color/untagged-images-001.html
Other test cases can also be found here:
- https://github.com/svgeesus/PNG-ICC-tests
Note that SkColorSpace support quite a limited amount of color spaces,
so color profiles like the ones in [1] or the v4 profiles in [2] are not
supported yet. In fact, SkColorSpace only accepts skcms_ICCProfile with
a linear conversion to XYZ D50.
[1] https://www.color.org/browsertest.xalter
[2] https://www.color.org/version4html.xalter
If not set, when copying pixels into the SkImage, skia assumes that the
color space is the same as the input, so no transformation is done. We
are currently setting the color space to sRGB, this is fine for now as
it allows us to start making some transformations, but down the road we
will want to set that to the actual output's display color space.
It makes it a little bit easier to distinguish which one of
read_into_bitmap and write_from_bitmap actually modify the Bitmap that
was passed to the method. NFC.
OpenGL's origin is at the bottom-left corner, while Skia's origin is at
the top-left corner. This change adds a transformation to compensate for
this difference when rendering PaintingSurface attached to WebGL
context.
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.
With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
- Hue now wraps properly when negative or larger than 360
- The hsl to rgb conversion now closely mirrors the code example from
the spec.
This fixes a number of WPT tests in
/css/css-color/parsing/color-computed-hsl.html