The refactor in the previous commit was storing a reference to a stack
allocated `Infrastructure::Request::BodyType` which was then immediately
freed. To fix this, we can store the `Infrastructure::Request::BodyType`
in a variable beforehand, so it becomes safe to reference.
C++ will jovially select the implicit conversion operator, even if it's
complete bogus, such as for unknown-size types or non-destructible
types. Therefore, all such conversions (which incur a copy) must
(unfortunately) be explicit so that non-copyable types continue to work.
NOTE: We make an exception for trivially copyable types, since they
are, well, trivially copyable.
Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
This lets us move a few Host-related functions (like serialization and
checks for what the Host is) into Host instead of having them dotted
around the codebase.
For now, the interface is still very Variant-like, to avoid having to
change quite so much in one go.
A couple of reasons:
- Origin's Host (when in the tuple state) can't be null
- There's an "empty host" concept in the spec which is NOT the same as a
null Host, and that was confusing me.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.
In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.