Rather than blitting and rendering each window every time, only
render what actually changed. And while doing so, only render
the portions that are visible on the screen. This avoids flickering
because flipping framebuffers isn't always perfectly in sync with
the code, so it's possible that the flip happens slightly delayed
and we can briefly see the next iteration having partially completed.
Also, avoid touching the mouse cursor unless it is in an area that
needs updating. This reduces flickering unless it is over an area
that is updated often. And because we no longer render the entire
screen, we'll save the contents below the cursor so that we can
hide it before touching that area.
Fixes#2981
Instead, we now tell Windows to invalidate themselves. Window will then
pass on the requests to Compositor.
My basic idea here is that WindowManager should do window management,
dealing with incoming events, moving, resizing, etc. Compositor should
deal with painting the window stack in the right order with the least
amount of effort. :^)
It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.
2020-05-08 21:57:44 +02:00
Renamed from Servers/WindowServer/WindowSwitcher.cpp (Browse further)