Adds support for methods whose last parameter is a variadic DOMString.
We constructor a Vector<String> of the remaining arguments to pass to
the C++ implementation.
This change allows the Kernel to actually construct other interfaces
besides the E1000 type.
This solves a breakage that was introduced recently because of move
semantics.
A couple of points on this patch:
1. In current situation, we can waste time to create a KString and throw
it for nothing. This patch ensures we only create it near construction
point so we know we actually need it.
2. It's very likely to assume that non-x86 machines will expose network
device with a device tree (or with ACPI). The raspberry pi machine is a
good example of that. Therefore, each driver should explicitly ask the
correct interface name generation method, and this patch simplifies this
pattern greatly, especially in a case where the same network device can
appear as a PCI device or as device in another bus type on the same
platform target. For example, the (in)famous ne2000 device can be used
either as a PCI device or as an ISA device, depending on the model.
3. In my opinion, it seems much more readable to construct the name near
calling point of the object constructor than to just pass it with move
semantics.
As of the Clang 13 upgrade, we only need to build the toolchain once and
can use that toolchain for both x86_64 and i686. To do this, this breaks
the main Azure configuration into 3 "stages" (Lagom, Toolchain, and
Serenity), where the Serenity stage depends on the Toolchain stage.
This has the added benefit of uploading a new prebuilt toolchain cache
sooner than before, which should help alleviate pressure from PRs.
Previously we would ignore repaint requests that came in via OOPWV while
the WebContent process was busy with a previous paint request.
This caused some easy-to-trigger bugs where the painted content would be
"one paint behind", especially noticeable when scrolling.
This is similar to how Gecko avoids a reference cycle, where both the
NamedNodeMap and Attribute would otherwise store a strong reference to
their associated Element. Gecko manually clears stored raw references
when an Element is destroyed, whereas we use weak references to do so
automatically.
Attribute's ownerElement getter and setter are moved out of line to
avoid an #include cycle between Element and Attribute.
Calculating source code positions can be expensive, and some
applications (like SystemMonitor's Stack tab) don't even show this
information, making these calculations wasteful.
This commit adds a new enumerated flag to the `symbolicate` functions
for callers to specify whether source positions should be included in
the results; it defaults to "Yes" to preserve old behavior for existing
applications.
According to the Khronos group, GL enum values are in the spec:
https://www.khronos.org/registry/OpenGL/docs/enums.html
Not adhering to their values will cause issues with projects that ship
their own copy of `gl.h`, such as ScummVM.
This patch breaks FormattingContext::layout_inside() into two functions,
one that creates an independent formatting context (if needed), and
another that calls the former and then performs the inside layout within
the appropriate context.
The main goal here was to make layout_inside() return the independent
formatting context if one was created. This will allow us to defer
certain operations in child contexts until the parent context has
finished formatting the child root box.